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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "mousecontroller_p.h"
#include "inputmanagers_p.h"
#include "inputhandler_p.h"
#include "qmousecontroller.h"
#include <Qt3DCore/qnode.h>
#include <Qt3DCore/qentity.h>
#include <Qt3DCore/qscenepropertychange.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
namespace Input {
MouseController::MouseController()
: QBackendNode()
{
}
MouseController::~MouseController()
{
}
void MouseController::updateFromPeer(Qt3D::QNode *peer)
{
Q_UNUSED(peer);
}
void MouseController::setInputHandler(InputHandler *handler)
{
m_inputHandler = handler;
}
void MouseController::addMouseInput(const Qt3D::QNodeId &input)
{
if (!m_mouseInputs.contains(input))
m_mouseInputs.append(input);
}
void MouseController::removeMouseInput(const Qt3D::QNodeId &input)
{
m_mouseInputs.removeOne(input);
}
QVector<Qt3D::QNodeId> MouseController::mouseInputs() const
{
return m_mouseInputs;
}
void MouseController::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
{
Q_UNUSED(e);
}
MouseControllerFunctor::MouseControllerFunctor(InputHandler *handler)
: m_handler(handler)
{
}
Qt3D::QBackendNode *MouseControllerFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const
{
MouseController *controller = m_handler->mouseControllerManager()->getOrCreateResource(frontend->id());
controller->setFactory(factory);
controller->setInputHandler(m_handler);
controller->setPeer(frontend);
m_handler->appendMouseController(m_handler->mouseControllerManager()->lookupHandle(frontend->id()));
return controller;
}
Qt3D::QBackendNode *MouseControllerFunctor::get(const Qt3D::QNodeId &id) const
{
return m_handler->mouseControllerManager()->lookupResource(id);
}
void MouseControllerFunctor::destroy(const Qt3D::QNodeId &id) const
{
m_handler->removeMouseController(m_handler->mouseControllerManager()->lookupHandle(id));
m_handler->mouseControllerManager()->releaseResource(id);
}
} // namespace Input
} // namespace Qt3DInput
QT_END_NAMESPACE
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