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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qinputaspect.h"
#include "qinputaspect_p.h"
#include "inputhandler_p.h"
#include "keyboardcontroller_p.h"
#include "keyboardinput_p.h"
#include <Qt3DCore/qnodevisitor.h>
#include <Qt3DCore/qscenepropertychange.h>
#include <Qt3DInput/qkeyboardcontroller.h>
#include <Qt3DInput/qkeyboardinput.h>
#include <QWindow>

QT_BEGIN_NAMESPACE

namespace Qt3D {

QInputAspectPrivate::QInputAspectPrivate(QInputAspect *qq)
    : QAbstractAspectPrivate(qq)
    , m_inputHandler(new Input::InputHandler())
{
    m_aspectType = QAbstractAspect::AspectOther;
}

QInputAspect::QInputAspect(QObject *parent)
    : QAbstractAspect(*new QInputAspectPrivate(this), parent)
{
    registerBackendType<QKeyboardController>(QBackendNodeFunctorPtr(new Input::KeyboardControllerFunctor(d_func()->m_inputHandler)));
    registerBackendType<QKeyboardInput>(QBackendNodeFunctorPtr(new Input::KeyboardInputFunctor(d_func()->m_inputHandler)));
}

QVector<QAspectJobPtr> QInputAspect::jobsToExecute()
{
    QVector<QAspectJobPtr> jobs;

    // One job for Keyboard focus change event
    // One job for Keyboard events (depends on the focus change job if there was one)
    // One job for Mouse events

    return jobs;
}

void QInputAspect::sceneNodeAdded(QSceneChangePtr &e)
{
    QScenePropertyChangePtr propertyChange = e.staticCast<QScenePropertyChange>();
    QNodePtr nodePtr = propertyChange->value().value<QNodePtr>();
    QNode *n = nodePtr.data();
    QNodeVisitor visitor;
    visitor.traverse(n, this, &QInputAspect::visitNode, &QInputAspect::visitNode);
}

void QInputAspect::sceneNodeRemoved(QSceneChangePtr &e)
{
    QScenePropertyChangePtr propertyChange = e.staticCast<QScenePropertyChange>();
    QNodePtr nodePtr = propertyChange->value().value<QNodePtr>();
    QNode *n = nodePtr.data();
    QAbstractAspect::clearBackendNode(n);
}

void QInputAspect::setRootEntity(QEntity *rootObject)
{
    QNodeVisitor visitor;
    visitor.traverse(rootObject, this, &QInputAspect::visitNode, &QInputAspect::visitNode);
}

void QInputAspect::onInitialize(const QVariantMap &data)
{
    QWindow *w = Q_NULLPTR;
    const QVariant &v = data.value(QStringLiteral("window"));
    if (v.isValid())
        w = v.value<QWindow *>();
    Q_D(QInputAspect);
    d->m_inputHandler->setWindow(w);
}

void QInputAspect::onCleanup()
{
    Q_D(QInputAspect);
    d->m_inputHandler->setWindow(Q_NULLPTR);
}

void QInputAspect::visitNode(QNode *node)
{
    QAbstractAspect::createBackendNode(node);
}

} // Qt3D

QT_END_NAMESPACE