blob: 629aac2a98ae6f80fa5cd6905d5e2502ca60b3f4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
|
/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3DINPUT_INPUT_QKEYBOARDINPUT_H
#define QT3DINPUT_INPUT_QKEYBOARDINPUT_H
#include <Qt3DInput/qt3dinput_global.h>
#include <Qt3DInput/q3dkeyevent.h>
#include <Qt3DCore/qcomponent.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
class QKeyboardController;
class QKeyboardInputPrivate;
class QT3DINPUTSHARED_EXPORT QKeyboardInput : public Qt3D::QComponent
{
Q_OBJECT
Q_PROPERTY(Qt3DInput::QKeyboardController *controller READ controller WRITE setController NOTIFY controllerChanged)
Q_PROPERTY(bool focus READ focus WRITE setFocus NOTIFY focusChanged)
public:
explicit QKeyboardInput(QNode *parent = 0);
~QKeyboardInput();
void setController(QKeyboardController *controller);
QKeyboardController *controller() const;
bool focus() const;
void setFocus(bool focus);
Q_SIGNALS:
void controllerChanged();
void focusChanged();
void digit0Pressed(Qt3DInput::Q3DKeyEvent *event);
void digit1Pressed(Qt3DInput::Q3DKeyEvent *event);
void digit2Pressed(Qt3DInput::Q3DKeyEvent *event);
void digit3Pressed(Qt3DInput::Q3DKeyEvent *event);
void digit4Pressed(Qt3DInput::Q3DKeyEvent *event);
void digit5Pressed(Qt3DInput::Q3DKeyEvent *event);
void digit6Pressed(Qt3DInput::Q3DKeyEvent *event);
void digit7Pressed(Qt3DInput::Q3DKeyEvent *event);
void digit8Pressed(Qt3DInput::Q3DKeyEvent *event);
void digit9Pressed(Qt3DInput::Q3DKeyEvent *event);
void leftPressed(Qt3DInput::Q3DKeyEvent *event);
void rightPressed(Qt3DInput::Q3DKeyEvent *event);
void upPressed(Qt3DInput::Q3DKeyEvent *event);
void downPressed(Qt3DInput::Q3DKeyEvent *event);
void tabPressed(Qt3DInput::Q3DKeyEvent *event);
void backtabPressed(Qt3DInput::Q3DKeyEvent *event);
void asteriskPressed(Qt3DInput::Q3DKeyEvent *event);
void numberSignPressed(Qt3DInput::Q3DKeyEvent *event);
void escapePressed(Qt3DInput::Q3DKeyEvent *event);
void returnPressed(Qt3DInput::Q3DKeyEvent *event);
void enterPressed(Qt3DInput::Q3DKeyEvent *event);
void deletePressed(Qt3DInput::Q3DKeyEvent *event);
void spacePressed(Qt3DInput::Q3DKeyEvent *event);
void backPressed(Qt3DInput::Q3DKeyEvent *event);
void cancelPressed(Qt3DInput::Q3DKeyEvent *event);
void selectPressed(Qt3DInput::Q3DKeyEvent *event);
void yesPressed(Qt3DInput::Q3DKeyEvent *event);
void noPressed(Qt3DInput::Q3DKeyEvent *event);
void context1Pressed(Qt3DInput::Q3DKeyEvent *event);
void context2Pressed(Qt3DInput::Q3DKeyEvent *event);
void context3Pressed(Qt3DInput::Q3DKeyEvent *event);
void context4Pressed(Qt3DInput::Q3DKeyEvent *event);
void callPressed(Qt3DInput::Q3DKeyEvent *event);
void hangupPressed(Qt3DInput::Q3DKeyEvent *event);
void flipPressed(Qt3DInput::Q3DKeyEvent *event);
void menuPressed(Qt3DInput::Q3DKeyEvent *event);
void volumeUpPressed(Qt3DInput::Q3DKeyEvent *event);
void volumeDownPressed(Qt3DInput::Q3DKeyEvent *event);
void pressed(Qt3DInput::Q3DKeyEvent *event);
void released(Qt3DInput::Q3DKeyEvent *event);
protected:
QKeyboardInput(QKeyboardInputPrivate &dd, QNode *parent = 0);
void copy(const Qt3D::QNode *ref) Q_DECL_OVERRIDE;
void sceneChangeEvent(const Qt3D::QSceneChangePtr &change) Q_DECL_OVERRIDE;
void keyEvent(Q3DKeyEvent *event);
private:
Q_DECLARE_PRIVATE(QKeyboardInput)
QT3D_CLONEABLE(QKeyboardInput)
};
} // namespace Qt3DInput
QT_END_NAMESPACE
#endif // QT3DINPUT_INPUT_QKEYBOARDINPUT_H
|