blob: f23741c987b13276726f79ec0e2cd06c56a961cd (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
|
/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/
#include "manager_p.h"
#include <Qt3DLogic/qlogicaspect.h>
#include <QtCore/QDebug>
#include <QtCore/QThread>
#include <QtCore/qcoreapplication.h>
#include <Qt3DCore/private/qabstractaspect_p.h>
#include <Qt3DCore/private/qaspectmanager_p.h>
#include <Qt3DLogic/private/executor_p.h>
#include <Qt3DLogic/private/managers_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DLogic {
namespace Logic {
Manager::Manager()
: m_logicHandlerManager(new HandlerManager)
, m_logicAspect(nullptr)
, m_executor(nullptr)
, m_dt(0.0f)
{
}
Manager::~Manager()
{
}
void Manager::setExecutor(Executor *executor)
{
m_executor = executor;
}
void Manager::appendHandler(Handler *handler)
{
HHandler handle = m_logicHandlerManager->lookupHandle(handler->peerId());
m_logicHandlers.append(handle);
m_logicComponentIds.append(handler->peerId());
}
void Manager::removeHandler(Qt3DCore::QNodeId id)
{
HHandler handle = m_logicHandlerManager->lookupHandle(id);
m_logicComponentIds.removeAll(id);
m_logicHandlers.removeAll(handle);
m_logicHandlerManager->releaseResource(id);
}
bool Manager::hasFrameActions() const
{
return m_logicHandlers.count() > 0;
}
// Called from Job postFrame (main thread)
void Manager::triggerLogicFrameUpdates()
{
Q_ASSERT(m_executor);
// Don't use blocking queued connections to main thread if it is already
// in the process of shutting down as that will deadlock.
if (Qt3DCore::QAbstractAspectPrivate::get(m_logicAspect)->m_aspectManager->isShuttingDown())
return;
m_executor->processLogicFrameUpdates(m_logicComponentIds, m_dt);
}
} // namespace Logic
} // namespace Qt3DLogic
QT_END_NAMESPACE
|