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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
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**
**
**
****************************************************************************/
#ifndef FBXGEOMETRYLOADER_H
#define FBXGEOMETRYLOADER_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/private/qgeometryloaderinterface_p.h>
#include <private/qlocale_tools_p.h>
#include <fbxsdk.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
#define FBXGEOMETRYLOADER_EXT QLatin1String("fbx")
class FbxGeometryLoader : public QGeometryLoaderInterface
{
Q_OBJECT
public:
FbxGeometryLoader();
~FbxGeometryLoader();
QGeometry *geometry() const final;
bool load(QIODevice *ioDev, const QString &subMesh = QString()) final;
protected:
void recurseNodes();
void processNode(FbxNode *node);
void processMesh(FbxMesh *mesh);
private:
FbxManager *m_manager;
FbxScene *m_scene;
QGeometry *m_geometry;
QString m_mesh;
};
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // FBXGEOMETRYLOADER_H
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