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/****************************************************************************
**
** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
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**
**
****************************************************************************/
#include "renderviewcommandbuilderjob_p.h"
#include <Qt3DRender/private/job_common_p.h>
#include <renderview_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace OpenGL {
namespace {
int renderViewInstanceCounter = 0;
} // anonymous
class RenderViewCommandBuilderJobPrivate : public Qt3DCore::QAspectJobPrivate
{
public:
RenderViewCommandBuilderJobPrivate(RenderViewCommandBuilderJob *q) : q_ptr(q) { }
~RenderViewCommandBuilderJobPrivate() override = default;
bool isRequired() const override;
void postFrame(Qt3DCore::QAspectManager *manager) override;
RenderViewCommandBuilderJob *q_ptr;
Q_DECLARE_PUBLIC(RenderViewCommandBuilderJob)
};
bool RenderViewCommandBuilderJobPrivate::isRequired() const
{
return q_ptr->m_renderView && !q_ptr->m_renderView->noDraw() && q_ptr->m_count > 0;
}
void RenderViewCommandBuilderJobPrivate::postFrame(Qt3DCore::QAspectManager *manager)
{
Q_UNUSED(manager)
renderViewInstanceCounter = 0;
}
RenderViewCommandBuilderJob::RenderViewCommandBuilderJob()
: Qt3DCore::QAspectJob(*new RenderViewCommandBuilderJobPrivate(this))
, m_offset(0)
, m_count(0)
, m_renderView(nullptr)
{
SET_JOB_RUN_STAT_TYPE(this, JobTypes::RenderViewCommandBuilder, renderViewInstanceCounter++)
}
void RenderViewCommandBuilderJob::run()
{
const bool isDraw = !m_renderView->isCompute();
if (isDraw)
m_commandData = m_renderView->buildDrawRenderCommands(m_entities, m_offset, m_count);
else
m_commandData = m_renderView->buildComputeRenderCommands(m_entities, m_offset, m_count);
}
} // OpenGL
} // Render
} // Qt3DRender
QT_END_NAMESPACE
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