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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Copyright (C) 2016 Paul Lemire
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
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**
**
****************************************************************************/
#include "renderviewinitializerjob_p.h"
#include <renderview_p.h>
#include <renderer_p.h>
#include <renderviewjobutils_p.h>
#include <Qt3DRender/private/renderlogging_p.h>
#include <Qt3DRender/private/job_common_p.h>
#include <QElapsedTimer>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace OpenGL {
namespace {
// only accessed in ctor and dtor of RenderViewJob
// which are always being called in a non concurrent manner
int renderViewInstanceCounter = 0;
} // anonymous
RenderViewInitializerJob::RenderViewInitializerJob()
: m_renderer(nullptr)
, m_fgLeaf(nullptr)
, m_index(0)
, m_renderView(nullptr)
{
SET_JOB_RUN_STAT_TYPE(this, JobTypes::RenderView, renderViewInstanceCounter++)
}
RenderViewInitializerJob::~RenderViewInitializerJob()
{
renderViewInstanceCounter--;
}
void RenderViewInitializerJob::run()
{
qCDebug(Jobs) << Q_FUNC_INFO << m_index;
#if defined(QT3D_RENDER_VIEW_JOB_TIMINGS)
QElapsedTimer timer;
timer.start();
qint64 gatherLightsTime;
qint64 buildCommandsTime;
#endif
// Create a RenderView object
// The RenderView are created from a QFrameAllocator stored in the current Thread local storage
m_renderView = new RenderView;
// RenderView should allocate heap resources using only the currentFrameAllocator
m_renderView->setRenderer(m_renderer);
// Populate the renderview's configuration from the framegraph
setRenderViewConfigFromFrameGraphLeafNode(m_renderView, m_fgLeaf);
#if defined(QT3D_RENDER_VIEW_JOB_TIMINGS)
qint64 gatherStateTime = timer.nsecsElapsed();
timer.restart();
#endif
}
} // namespace OpenGL
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
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