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/****************************************************************************
**
** Copyright (C) 2016 Paul Lemire
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
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**
**
****************************************************************************/
#ifndef QT3DRENDER_RENDER_OPENGL_RENDERVIEWINITIALIZERJOB_H
#define QT3DRENDER_RENDER_OPENGL_RENDERVIEWINITIALIZERJOB_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DCore/qaspectjob.h>
#include <Qt3DCore/private/qframeallocator_p.h>
#include <QSize>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
class FrameGraphNode;
namespace OpenGL {
class Renderer;
class RenderView;
class Q_AUTOTEST_EXPORT RenderViewInitializerJob : public Qt3DCore::QAspectJob
{
public:
RenderViewInitializerJob();
~RenderViewInitializerJob();
inline void setRenderer(Renderer *renderer) { m_renderer = renderer; }
inline RenderView *renderView() const Q_DECL_NOTHROW { return m_renderView; }
inline void setFrameGraphLeafNode(FrameGraphNode *fgLeaf)
{
m_fgLeaf = fgLeaf;
}
// Sets the position in the queue of RenderViews that the
// RenderView generated by this job should be inserted. This is
// used to ensure that for example a RenderView for creating
// a shadow map texture is submitted before the RenderView that
// contains commands making use of the shadow map
inline void setSubmitOrderIndex(int index) { m_index = index; }
inline int submitOrderIndex() const { return m_index; }
void run() override;
private:
Renderer *m_renderer;
FrameGraphNode *m_fgLeaf;
int m_index;
RenderView *m_renderView;
};
typedef QSharedPointer<RenderViewInitializerJob> RenderViewInitializerJobPtr;
} // namespace OpenGL
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_OPENGL_RENDERVIEWINITIALIZERJOB_H
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