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/****************************************************************************
**
** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/

#ifndef GLFENCE_P_H
#define GLFENCE_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <QtGlobal>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

namespace Render {

// GLsync is a pointer to a struct (unlike the rest of GL which used int ids)
// We cannot reference GLsync as it's only available since 3.2 We use FenceId
// to wrap that around and trust the GLHelpers will convert them accordingly.
using GLFence = void *;

} // namespace Render
} // namespace Qt3DRender

QT_END_NAMESPACE


#endif // GLFENCE_P_H