blob: c09da669636082864aab543eb1f4af6419a16025 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
|
/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/
#ifndef QT3DRENDER_RENDER_OPENGL_OPENGLVERTEXARRAYOBJECT_H
#define QT3DRENDER_RENDER_OPENGL_OPENGLVERTEXARRAYOBJECT_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtGui/qopenglvertexarrayobject.h>
#include <submissioncontext_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
class GeometryManager;
typedef QPair<HGeometry, Qt3DCore::QNodeId> VAOIdentifier;
namespace OpenGL {
class GLShaderManager;
class Q_AUTOTEST_EXPORT OpenGLVertexArrayObject
{
public:
OpenGLVertexArrayObject();
void bind();
void release();
void create(SubmissionContext *ctx, const VAOIdentifier &key);
VAOIdentifier key() const;
void destroy();
void cleanup();
bool isAbandoned(GeometryManager *geomMgr, GLShaderManager *shaderMgr);
QOpenGLVertexArrayObject *vao() { return m_vao.data(); }
const QOpenGLVertexArrayObject *vao() const { return m_vao.data(); }
void setSpecified(bool b) { m_specified = b; }
bool isSpecified() const { return m_specified; }
private:
QMutex m_mutex;
SubmissionContext *m_ctx;
QScopedPointer<QOpenGLVertexArrayObject> m_vao;
bool m_specified;
bool m_supportsVao;
VAOIdentifier m_owners;
friend class SubmissionContext;
void saveVertexAttribute(const SubmissionContext::VAOVertexAttribute &attr);
inline void saveIndexAttribute(HGLBuffer glBufferHandle) { m_indexAttribute = glBufferHandle; }
QVector<SubmissionContext::VAOVertexAttribute> m_vertexAttributes;
SubmissionContext::VAOIndexAttribute m_indexAttribute;
};
} // namespace OpenGL
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_OPENGL_OPENGLVERTEXARRAYOBJECT_H
|