summaryrefslogtreecommitdiffstats
path: root/src/plugins/renderers/rhi/graphicshelpers/graphicshelperinterface_p.h
blob: 7b1b88d46e5f9f073e321b2c5402317f1e14ff98 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QT3DRENDER_RENDER_RHI_GRAPHICSHELPERINTERFACE_H
#define QT3DRENDER_RENDER_RHI_GRAPHICSHELPERINTERFACE_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <QOpenGLFunctions>
#include <QOpenGLTexture>
#include <QVector>
#include <shadervariables_p.h>
#include <Qt3DRender/private/uniform_p.h>
#include <Qt3DRender/qmemorybarrier.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {
namespace Render {

struct Attachment;

namespace Rhi {

class RenderBuffer;

class GraphicsHelperInterface
{
public:
    enum Feature {
        MRT = 0,
        Tessellation,
        UniformBufferObject,
        BindableFragmentOutputs,
        PrimitiveRestart,
        RenderBufferDimensionRetrieval,
        TextureDimensionRetrieval,
        ShaderStorageObject,
        Compute,
        DrawBuffersBlend,
        BlitFramebuffer,
        IndirectDrawing,
        MapBuffer,
        Fences,
        ShaderImage
    };

    enum FBOBindMode {
        FBODraw,
        FBORead,
        FBOReadAndDraw
    };

    virtual ~GraphicsHelperInterface() {}
    virtual void    alphaTest(GLenum mode1, GLenum mode2) = 0;
    virtual void    bindBufferBase(GLenum target, GLuint index, GLuint buffer) = 0;
    virtual void    bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) = 0;
    virtual bool    frameBufferNeedsRenderBuffer(const Attachment &attachment) = 0;
    virtual void    bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) = 0;
    virtual void    bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) = 0;
    virtual void    bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) = 0;
    virtual void    bindImageTexture(GLuint imageUnit, GLuint texture, GLint mipLevel, GLboolean layered, GLint layer, GLenum access, GLenum format) = 0;
    virtual void    bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) = 0;
    virtual void    bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) = 0;
    virtual void    blendEquation(GLenum mode) = 0;
    virtual void    blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) = 0;
    virtual void    blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) = 0;
    virtual void    blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = 0;
    virtual GLuint  boundFrameBufferObject() = 0;
    virtual void    buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) = 0;
    virtual bool    checkFrameBufferComplete() = 0;
    virtual void    clearBufferf(GLint drawbuffer, const QVector4D &values) = 0;
    virtual GLuint  createFrameBufferObject() = 0;
    virtual void    depthRange(GLdouble nearValue, GLdouble farValue) = 0;
    virtual void    depthMask(GLenum mode) = 0;
    virtual void    depthTest(GLenum mode) = 0;
    virtual void    disableClipPlane(int clipPlane) = 0;
    virtual void    disablei(GLenum cap, GLuint index) = 0;
    virtual void    disablePrimitiveRestart() = 0;
    virtual void    dispatchCompute(GLuint wx, GLuint wy, GLuint wz) = 0;
    virtual char   *mapBuffer(GLenum target, GLsizeiptr size) = 0;
    virtual GLboolean unmapBuffer(GLenum target) = 0;
    virtual void    drawArrays(GLenum primitiveType, GLint first, GLsizei count) = 0;
    virtual void    drawArraysIndirect(GLenum mode,void *indirect) = 0;
    virtual void    drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) = 0;
    virtual void    drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseinstance) = 0;
    virtual void    drawBuffers(GLsizei n, const int *bufs) = 0;
    virtual void    drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLint baseVertex) = 0;
    virtual void    drawElementsIndirect(GLenum mode, GLenum type, void *indirect) = 0;
    virtual void    drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLsizei instances, GLint baseVertex, GLint baseInstance) = 0;
    virtual void    enableClipPlane(int clipPlane) = 0;
    virtual void    enablei(GLenum cap, GLuint index) = 0;
    virtual void    enablePrimitiveRestart(int primitiveRestartIndex) = 0;
    virtual void    enableVertexAttributeArray(int location) = 0;
    virtual void    frontFace(GLenum mode) = 0;
    virtual QSize   getRenderBufferDimensions(GLuint renderBufferId) = 0;
    virtual QSize   getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) = 0;
    virtual void    initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) = 0;
    virtual GLint   maxClipPlaneCount() = 0;
    virtual void    memoryBarrier(QMemoryBarrier::Operations barriers) = 0;
    virtual void    pointSize(bool programmable, GLfloat value) = 0;
    virtual QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId) = 0;
    virtual QVector<ShaderUniform> programUniformsAndLocations(GLuint programId) = 0;
    virtual QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId) = 0;
    virtual QVector<ShaderStorageBlock> programShaderStorageBlocks(GLuint programId) = 0;
    virtual void    releaseFrameBufferObject(GLuint frameBufferId) = 0;
    virtual void    setAlphaCoverageEnabled(bool enable) = 0;
    virtual void    setClipPlane(int clipPlane, const QVector3D &normal, float distance) = 0;
    virtual void    setMSAAEnabled(bool enable) = 0;
    virtual void    setSeamlessCubemap(bool enable) = 0;
    virtual void    setVerticesPerPatch(GLint verticesPerPatch) = 0;
    virtual bool    supportsFeature(Feature feature) const = 0;
    virtual uint    uniformByteSize(const ShaderUniform &description) = 0;
    virtual void    useProgram(GLuint programId) = 0;
    virtual void    vertexAttribDivisor(GLuint index, GLuint divisor) = 0;
    virtual void    vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) = 0;
    virtual void    readBuffer(GLenum mode) = 0;
    virtual void    drawBuffer(GLenum mode) = 0;
    virtual void    rasterMode(GLenum faceMode, GLenum rasterMode) = 0;

    virtual void    *fenceSync() = 0;
    virtual void    clientWaitSync(void *sync, GLuint64 nanoSecTimeout) = 0;
    virtual void    waitSync(void *sync) = 0;
    virtual bool    wasSyncSignaled(void *sync) = 0;
    virtual void    deleteSync(void *sync) = 0;

    virtual void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) = 0;
    virtual void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) = 0;
    virtual void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) = 0;
    virtual void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) = 0;

    virtual void glUniform1iv(GLint location, GLsizei count, const GLint *value) = 0;
    virtual void glUniform2iv(GLint location, GLsizei count, const GLint *value) = 0;
    virtual void glUniform3iv(GLint location, GLsizei count, const GLint *value) = 0;
    virtual void glUniform4iv(GLint location, GLsizei count, const GLint *value) = 0;

    virtual void glUniform1uiv(GLint location, GLsizei count, const GLuint *value) = 0;
    virtual void glUniform2uiv(GLint location, GLsizei count, const GLuint *value) = 0;
    virtual void glUniform3uiv(GLint location, GLsizei count, const GLuint *value) = 0;
    virtual void glUniform4uiv(GLint location, GLsizei count, const GLuint *value) = 0;

    virtual void glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) = 0;
    virtual void glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) = 0;
    virtual void glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) = 0;
    virtual void glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *value) = 0;
    virtual void glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *value) = 0;
    virtual void glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *value) = 0;
    virtual void glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *value) = 0;
    virtual void glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *value) = 0;
    virtual void glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *value) = 0;

    virtual UniformType uniformTypeFromGLType(GLenum glType) = 0;
};

} // namespace Rhi
} // namespace Render
} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_RENDER_RHI_GRAPHICSHELPERINTERFACE_H