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/****************************************************************************
**
** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB).
** Copyright (C) 2016 Paul Lemire
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
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**
****************************************************************************/
#include "renderviewcommandupdaterjob_p.h"
#include <Qt3DRender/private/job_common_p.h>
#include <renderer_p.h>
#include <renderview_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace Rhi {
namespace {
int renderViewInstanceCounter = 0;
} // anonymous
RenderViewCommandUpdaterJob::RenderViewCommandUpdaterJob()
: Qt3DCore::QAspectJob(),
m_offset(0),
m_count(0),
m_renderView(nullptr),
m_renderer(nullptr),
m_renderables()
{
SET_JOB_RUN_STAT_TYPE(this, JobTypes::RenderCommandUpdater, renderViewInstanceCounter++)
}
void RenderViewCommandUpdaterJob::run()
{
// Build RenderCommand should perform the culling as we have no way to determine
// if a child has a mesh in the view frustum while its parent isn't contained in it.
if (!m_renderView->noDraw()) {
if (m_count == 0)
return;
// Update Render Commands (Uniform Change, Depth Change)
m_renderView->updateRenderCommand(m_renderables.data(), m_offset, m_count);
}
}
} // Rhi
} // Render
} // Qt3DRender
QT_END_NAMESPACE
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