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/****************************************************************************
**
** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/
#include "rendercommand_p.h"
#include "renderer/rhigraphicspipeline_p.h"
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace Rhi {
RenderCommand::RenderCommand()
: m_rhiShader(nullptr),
m_stateSet(nullptr),
m_depth(0.0f),
m_changeCost(0),
m_type(RenderCommand::Draw),
m_workGroups(),
m_primitiveCount(0),
m_primitiveType(QGeometryRenderer::Triangles),
m_restartIndexValue(-1),
m_firstInstance(0),
m_firstVertex(0),
m_verticesPerPatch(0),
m_instanceCount(0),
m_indexOffset(0),
m_indexAttributeByteOffset(0),
m_indexAttributeDataType(Qt3DRender::QAttribute::UnsignedShort),
m_indirectAttributeByteOffset(0),
m_drawIndexed(false),
m_drawIndirect(false),
m_primitiveRestartEnabled(false),
m_isValid(false),
indexAttribute(nullptr),
indexBuffer(nullptr),
m_commandUBO(),
pipeline(nullptr)
{
m_workGroups[0] = 0;
m_workGroups[1] = 0;
m_workGroups[2] = 0;
}
bool RenderCommand::isValid() const noexcept
{
return m_rhiShader && pipeline && pipeline->pipeline();
}
bool operator==(const RenderCommand &a, const RenderCommand &b) noexcept
{
return (a.m_rhiShader == b.m_rhiShader && a.m_material == b.m_material
&& a.m_stateSet == b.m_stateSet && a.m_geometry == b.m_geometry
&& a.m_geometryRenderer == b.m_geometryRenderer
&& a.m_indirectDrawBuffer == b.m_indirectDrawBuffer
&& a.m_activeAttributes == b.m_activeAttributes && a.m_depth == b.m_depth
&& a.m_changeCost == b.m_changeCost && a.m_shaderId == b.m_shaderId
&& a.m_workGroups[0] == b.m_workGroups[0] && a.m_workGroups[1] == b.m_workGroups[1]
&& a.m_workGroups[2] == b.m_workGroups[2] && a.m_primitiveCount == b.m_primitiveCount
&& a.m_primitiveType == b.m_primitiveType
&& a.m_restartIndexValue == b.m_restartIndexValue
&& a.m_firstInstance == b.m_firstInstance && a.m_firstVertex == b.m_firstVertex
&& a.m_verticesPerPatch == b.m_verticesPerPatch
&& a.m_instanceCount == b.m_instanceCount && a.m_indexOffset == b.m_indexOffset
&& a.m_indexAttributeByteOffset == b.m_indexAttributeByteOffset
&& a.m_drawIndexed == b.m_drawIndexed && a.m_drawIndirect == b.m_drawIndirect
&& a.m_primitiveRestartEnabled == b.m_primitiveRestartEnabled
&& a.m_isValid == b.m_isValid && a.m_computeCommand == b.m_computeCommand);
}
} // namespace Rhi
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
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