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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "renderbuffer_p.h"
#include <QtGui/QOpenGLContext>
#include <QtGui/QOpenGLFunctions>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace Rhi {
RenderBuffer::RenderBuffer(int width, int height, QAbstractTexture::TextureFormat format)
: m_size(width, height), m_format(format), m_renderBuffer(0), m_context(nullptr)
{
QOpenGLContext *ctx = QOpenGLContext::currentContext();
if (!ctx) {
qWarning("Renderbuffer requires an OpenGL context");
return;
}
m_context = ctx;
QOpenGLFunctions *f = ctx->functions();
f->glGenRenderbuffers(1, &m_renderBuffer);
if (!m_renderBuffer)
return;
f->glBindRenderbuffer(GL_RENDERBUFFER, m_renderBuffer);
while (f->glGetError() != GL_NO_ERROR) { }
f->glRenderbufferStorage(GL_RENDERBUFFER, format, width, height);
GLint err = f->glGetError();
if (err != GL_NO_ERROR)
qWarning("Failed to set renderbuffer storage: error 0x%x", err);
f->glBindRenderbuffer(GL_RENDERBUFFER, 0);
}
RenderBuffer::~RenderBuffer()
{
if (m_renderBuffer) {
QOpenGLContext *ctx = QOpenGLContext::currentContext();
// Ignore the fact that renderbuffers are sharable resources and let's
// just expect that the context is the same as when the resource was
// created. QOpenGLTexture suffers from the same limitation anyway, and
// this is unlikely to become an issue within Qt 3D.
if (ctx == m_context) {
ctx->functions()->glDeleteRenderbuffers(1, &m_renderBuffer);
} else {
qWarning("Wrong current context; renderbuffer not destroyed");
}
}
}
void RenderBuffer::bind()
{
if (!m_renderBuffer)
return;
m_context->functions()->glBindRenderbuffer(GL_RENDERBUFFER, m_renderBuffer);
}
void RenderBuffer::release()
{
if (!m_context)
return;
m_context->functions()->glBindRenderbuffer(GL_RENDERBUFFER, 0);
}
} // namespace Rhi
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
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