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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd and/or its subsidiary(-ies).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
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**
**
****************************************************************************/
#include "scene2dplugin.h"
#include <Qt3DRender/qrenderaspect.h>
#include <Qt3DQuickScene2D/qscene2d.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
template <typename Backend>
class Scene2DBackendNodeMapper : public Qt3DCore::QBackendNodeMapper
{
public:
explicit Scene2DBackendNodeMapper(Render::AbstractRenderer *renderer,
Render::Scene2DNodeManager *manager)
: m_manager(manager)
, m_renderer(renderer)
{
}
Qt3DCore::QBackendNode *create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const final
{
Backend *backend = m_manager->getOrCreateResource(change->subjectId());
backend->setRenderer(m_renderer);
return backend;
}
Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const final
{
return m_manager->lookupResource(id);
}
void destroy(Qt3DCore::QNodeId id) const final
{
m_manager->releaseResource(id);
}
private:
Render::Scene2DNodeManager *m_manager;
Render::AbstractRenderer *m_renderer;
};
Scene2DPlugin::Scene2DPlugin()
: m_scene2dNodeManager(new Render::Scene2DNodeManager())
{
}
Scene2DPlugin::~Scene2DPlugin()
{
delete m_scene2dNodeManager;
}
bool Scene2DPlugin::registerBackendTypes(QRenderAspect *aspect,
AbstractRenderer *renderer)
{
registerBackendType(aspect, Qt3DRender::Quick::QScene2D::staticMetaObject,
QSharedPointer<Scene2DBackendNodeMapper<Render::Quick::Scene2D> >
::create(renderer, m_scene2dNodeManager), true);
return true;
}
bool Scene2DPlugin::unregisterBackendTypes(QRenderAspect *aspect)
{
unregisterBackendType(aspect, Qt3DRender::Quick::QScene2D::staticMetaObject);
return true;
}
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
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