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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QGL3DSSCENEHANDLER_H
#define QGL3DSSCENEHANDLER_H
#include "qglsceneformatplugin.h"
#include "aiPostProcess.h"
#include "assimp.hpp"
#include <QtCore/qurl.h>
Q_DECLARE_FLAGS(aiPostProcessFlags, aiPostProcessSteps);
Q_DECLARE_OPERATORS_FOR_FLAGS(aiPostProcessFlags);
QT_BEGIN_NAMESPACE
class QIODevice;
class QAiSceneHandler : public QGLSceneFormatHandler
{
public:
enum Options {
NoOptions,
ShowWarnings, // show any warnings while loading the file
CalculateNormals, // replace normals from the file with smooth generated ones
ForceFaceted, // generate non-smooth normals (implies CalculateNormals)
ForceSmooth, // deprecated - retained only for backward compatibility
IncludeAllMaterials, // include even redundant (unused) materials
IncludeLinesPoints, // include even collapsed triangles (lines or points)
FixNormals, // try to fix incorrect (in facing) normals
DeDupMeshes, // replace copied meshes with refs to a single instance
Optimize, // collapse meshes, nodes & scene heierarchies
FlipUVs, // flips UV's on the y-axis (for upside-down textures)
FlipWinding, // makes faces CW instead of CCW
UseVertexColors, // use vertex colors that are in a model
VertexSplitLimitx2, // double the vertex count which will split a large mesh
TriangleSplitLimitx2 // double the triangle count which will split a large mesh
};
QAiSceneHandler();
~QAiSceneHandler();
QGLAbstractScene *read();
void decodeOptions(const QString &options);
bool showWarnings() const { return m_showWarnings; }
bool mayHaveLinesPoints() const { return m_mayHaveLinesPoints; }
aiPostProcessFlags options() const { return m_options; }
quint32 removeComponentFlags() const { return m_removeComponentFlags; }
quint32 removeSortFlags() const { return m_removeSortFlags; }
private:
aiPostProcessFlags m_options;
bool m_showWarnings;
bool m_mayHaveLinesPoints;
int m_meshSplitVertexLimit;
int m_meshSplitTriangleLimit;
Assimp::Importer m_importer;
quint32 m_removeComponentFlags;
quint32 m_removeSortFlags;
};
QT_END_NAMESPACE
#endif
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