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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include <QtQml>
#include "qt3dquick3dcoreplugin.h"
#include <Qt3DCore/qcameralens.h>
#include <Qt3DCore/qcamera.h>
#include <Qt3DCore/qscaletransform.h>
#include <Qt3DCore/qlookattransform.h>
#include <Qt3DCore/qmatrixtransform.h>
#include <Qt3DCore/qtranslatetransform.h>
#include <Qt3DCore/qrotatetransform.h>
#include <Qt3DQuick/quick3dentity.h>
#include <Qt3DQuick/quick3dentityloader.h>
#include <Qt3DQuick/quick3dtransform.h>
#include <Qt3DQuick/quick3dconfiguration.h>
#include <private/quick3dnodeinstantiator_p.h>
#include <private/qt3dquick_global_p.h>

QT_BEGIN_NAMESPACE

void Qt3DQuick3DCorePlugin::registerTypes(const char *uri)
{
    Qt3D::Quick::Quick3D_initializeProviders();

    qmlRegisterUncreatableType<Qt3D::QComponent>(uri, 2, 0, "Component3D", QStringLiteral(""));
    qmlRegisterUncreatableType<Qt3D::QAbstractTransform>(uri, 2, 0, "QAbstractTransform", QStringLiteral("QAbstractTransform is abstract"));

    qmlRegisterType<Qt3D::Quick::Quick3DConfiguration>(uri, 2, 0, "Configuration");
    qmlRegisterExtendedType<Qt3D::QEntity, Qt3D::Quick::Quick3DEntity>(uri, 2, 0, "Entity");
    qmlRegisterType<Qt3D::Quick::Quick3DEntityLoader>(uri, 2, 0, "EntityLoader");
    qmlRegisterType<Qt3D::Quick::Quick3DNodeInstantiator>(uri, 2, 0, "NodeInstantiator");
    qmlRegisterExtendedType<Qt3D::QTransform, Qt3D::Quick::Quick3DTransform>(uri, 2, 0, "Transform");
    // Ideally we want to make Node an uncreatable type
    // We would need qmlRegisterUncreatableExtendedType for that
    qmlRegisterExtendedUncreatableType<Qt3D::QNode, Qt3D::Quick::Quick3DNode>(uri, 2, 0, "Node", QStringLiteral("Node is a base class"));
    qmlRegisterExtendedType<Qt3D::QCamera, Qt3D::Quick::Quick3DNode>(uri, 2, 0, "Camera");
    qmlRegisterType<Qt3D::QCameraLens>(uri, 2, 0, "CameraLens");

    qmlRegisterType<Qt3D::QMatrixTransform>(uri, 2, 0, "MatrixTransform");
    qmlRegisterType<Qt3D::QTranslateTransform>(uri, 2, 0, "Translate");
    qmlRegisterType<Qt3D::QRotateTransform>(uri, 2, 0, "Rotate");
    qmlRegisterType<Qt3D::QLookAtTransform>(uri, 2, 0, "LookAt");
    qmlRegisterType<Qt3D::QScaleTransform>(uri, 2, 0, "Scale");
}

QT_END_NAMESPACE