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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

import Qt3D.Core 2.0
import Qt3D.Render 2.0

TechniqueFilter {
    // Expose camera to allow user to choose which camera to use for rendering
    property alias camera: cameraSelector.camera
    property alias clearColor: clearBuffer.clearColor
    property alias viewportRect: viewport.normalizedRect
    property alias window: surfaceSelector.surface

    // Select the forward rendering Technique of any used Effect
    matchAll: [ FilterKey { name: "renderingStyle"; value: "forward" } ]

    RenderSurfaceSelector {
        id: surfaceSelector

        // Use the whole viewport
        Viewport {
            id: viewport
            normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)

            // Use the specified camera
            CameraSelector {
                id : cameraSelector
                FrustumCulling {
                    ClearBuffers {
                        id: clearBuffer
                        clearColor: "white"
                        buffers : ClearBuffers.ColorDepthBuffer
                    }
                }
            }
        }
    }
}