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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import Qt3D 2.0
import Qt3D.Renderer 2.0
Material {
id: root
property color ambient: Qt.rgba( 0.05, 0.05, 0.05, 1.0 )
property alias diffuse: diffuseTextureImage.source
property color specular: Qt.rgba( 0.95, 0.95, 0.95, 1.0 )
property real shininess: 150.0
property real textureScale: 1.0
parameters: [
Parameter { name: "ka"; value: Qt.vector3d(root.ambient.r, root.ambient.g, root.ambient.b) },
Parameter {
name: "diffuseTexture"
value: Texture2D {
id: diffuseTexture
minificationFilter: Texture.LinearMipMapLinear
magnificationFilter: Texture.Linear
wrapMode {
x: WrapMode.Repeat
y: WrapMode.Repeat
}
generateMipMaps: true
maximumAnisotropy: 16.0
TextureImage { id: diffuseTextureImage; }
}
},
Parameter { name: "ks"; value: Qt.vector3d(root.specular.r, root.specular.g, root.specular.b) },
Parameter { name: "shininess"; value: root.shininess },
Parameter { name: "texCoordScale"; value: textureScale }
]
effect: Effect {
parameters: [
Parameter { name: "lightPosition"; value: Qt.vector4d( 0.0, 0.0, 0.0, 1.0 ) },
Parameter { name: "lightIntensity"; value: Qt.vector3d( 1.0, 1.0, 1.0 ) }
]
ShaderProgram {
id: gl2Es2Shader
vertexShaderCode: loadSource("qrc:/shaders/es2/diffusemap.vert")
fragmentShaderCode: loadSource("qrc:/shaders/es2/diffusemap.frag")
}
ShaderProgram {
id: gl3Shader
vertexShaderCode: loadSource("qrc:/shaders/gl3/diffusemap.vert")
fragmentShaderCode: loadSource("qrc:/shaders/gl3/diffusemap.frag")
}
techniques: [
// OpenGL 3.1
Technique {
openGLFilter {
api: OpenGLFilter.Desktop
profile: OpenGLFilter.Core
majorVersion: 3
minorVersion: 1
}
renderPasses: RenderPass { shaderProgram: gl3Shader }
},
// OpenGL 2.1
Technique {
openGLFilter {
api: OpenGLFilter.Desktop
profile: OpenGLFilter.None
majorVersion: 2
minorVersion: 0
}
renderPasses: RenderPass { shaderProgram: gl2Es2Shader }
},
// OpenGL ES 2
Technique {
openGLFilter {
api: OpenGLFilter.ES
profile: OpenGLFilter.None
majorVersion: 2
minorVersion: 0
}
renderPasses: RenderPass { shaderProgram: gl2Es2Shader }
}
]
}
}
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