summaryrefslogtreecommitdiffstats
path: root/src/quick3d/imports/render/defaults/qml/TextureMaterial.qml
blob: ce04f60eed666ad9e9013299c7da52215cbf9a5b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

import Qt3D.Core 2.0
import Qt3D.Renderer 2.0

Material {
    id: root
    property Texture2D texture: Texture2D {}
    property alias textureOffset: texCoordOffset.offset

    ShaderProgram {
        id: gl3Shader
        vertexShaderCode: loadSource("qrc:/shaders/gl3/unlittexture.vert")
        fragmentShaderCode: loadSource("qrc:/shaders/gl3/unlittexture.frag")
    }

    ShaderProgram {
        id: gl2es2Shader
        vertexShaderCode: loadSource("qrc:/shaders/es2/unlittexture.vert")
        fragmentShaderCode: loadSource("qrc:/shaders/es2/unlittexture.frag")
    }

    effect: Effect {
        parameters: [
            Parameter {
                name: "diffuseTexture"
                value: root.texture
            },
            Parameter {
                id: texCoordOffset
                property vector2d offset: Qt.vector2d(0, 0)
                name: "texCoordOffset"
                value: offset
            }

        ]

        techniques: [
            // OpenGL 3.1
            Technique {
                openGLFilter {
                    api: OpenGLFilter.Desktop
                    profile: OpenGLFilter.Core
                    majorVersion: 3
                    minorVersion: 1
                }
                renderPasses: RenderPass {
                    shaderProgram: gl3Shader
                }
            },

            // GL 2 Technique
            Technique {
                openGLFilter {
                    api: OpenGLFilter.Desktop
                    majorVersion: 2
                    minorVersion: 0
                }
                renderPasses: RenderPass {
                    shaderProgram: gl2es2Shader
                }
            },

            // ES 2 Technique
            Technique {
                openGLFilter {
                    api: OpenGLFilter.ES
                    profile: OpenGLFilter.None
                    majorVersion: 2
                    minorVersion: 0
                }
                renderPasses: RenderPass {
                    shaderProgram: gl2es2Shader
                }
            }
        ]
    }
}