summaryrefslogtreecommitdiffstats
path: root/src/quick3d/imports/scene3d/scene3ditem.cpp
blob: ba6d6a888d7f4c3cab76b8da4d092eb5a5ba6c91 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "scene3ditem_p.h"
#include "scene3dcleaner_p.h"
#include "scene3dlogging_p.h"
#include "scene3drenderer_p.h"
#include "scene3dsgnode_p.h"

#include <Qt3DCore/QAspectEngine>
#include <Qt3DCore/qentity.h>
#include <Qt3DRender/qcamera.h>
#include <Qt3DRender/QRenderAspect>
#include <Qt3DRender/qframegraph.h>
#include <Qt3DRender/qrendersurfaceselector.h>
#include <Qt3DInput/QInputAspect>

#include <QtQuick/qquickwindow.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

/*!
    \class Qt3DCore::Scene3DItem
    \internal

    \brief The Qt3DCore::Scene3DItem class is a QQuickItem subclass used to integrate
    a Qt3D scene into a QtQuick 2 scene.

    The Qt3DCore::Scene3DItem class renders a Qt3D scene, provided by a Qt3DCore::QEntity
    into a multisampled Framebuffer object that is later blitted into a non
    multisampled Framebuffer object to be then renderer through the use of a
    Qt3DCore::Scene3DSGNode with premultiplied alpha.
 */
Scene3DItem::Scene3DItem(QQuickItem *parent)
    : QQuickItem(parent)
    , m_entity(Q_NULLPTR)
    , m_aspectEngine(new Qt3DCore::QAspectEngine())
    , m_renderAspect(new QRenderAspect(QRenderAspect::Synchronous))
    , m_renderer(Q_NULLPTR)
    , m_rendererCleaner(new Scene3DCleaner())
    , m_multisample(true)
    , m_cameraAspectRatioMode(AutomaticAspectRatio)
{
    setFlag(QQuickItem::ItemHasContents, true);
    setAcceptedMouseButtons(Qt::MouseButtonMask);
    setAcceptHoverEvents(true);

    // TO DO: register the event source in the main thread

    m_aspectEngine->registerAspect(m_renderAspect);
}

Scene3DItem::~Scene3DItem()
{
    // When the window is closed, it first destroys all of its children. At
    // this point, Scene3DItem is destroyed but the Renderer, AspectEngine and
    // Scene3DSGNode still exist and will perform their cleanup on their own.
}

QStringList Scene3DItem::aspects() const
{
    return m_aspects;
}

Qt3DCore::QEntity *Scene3DItem::entity() const
{
    return m_entity;
}

void Scene3DItem::setAspects(const QStringList &aspects)
{
    if (!m_aspects.isEmpty()) {
        qWarning() << "Aspects already set on the Scene3D, ignoring";
        return;
    }

    m_aspects = aspects;

    // Aspects are owned by the aspect engine
    Q_FOREACH (const QString &aspect, m_aspects) {
        if (aspect == QStringLiteral("render")) // This one is hardwired anyway
            continue;
        if (aspect == QStringLiteral("input"))  {
            m_aspectEngine->registerAspect(new Qt3DInput::QInputAspect);
            continue;
        }

        m_aspectEngine->registerAspect(aspect);
    }

    emit aspectsChanged();
}

void Scene3DItem::setEntity(Qt3DCore::QEntity *entity)
{
    if (entity == m_entity)
        return;

    m_entity = entity;
    emit entityChanged();
}

void Scene3DItem::setCameraAspectRatioMode(CameraAspectRatioMode mode)
{
    if (m_cameraAspectRatioMode == mode)
        return;

    m_cameraAspectRatioMode = mode;
    setCameraAspectModeHelper();
    emit cameraAspectRatioModeChanged(mode);
}

Scene3DItem::CameraAspectRatioMode Scene3DItem::cameraAspectRatioMode() const
{
    return m_cameraAspectRatioMode;
}

void Scene3DItem::applyRootEntityChange()
{
    if (m_aspectEngine->rootEntity() != m_entity) {
        m_aspectEngine->setRootEntity(m_entity);

        // Set the render surface
        if (!m_entity)
            return;

        setWindowSurface(m_entity);

        if (m_cameraAspectRatioMode == AutomaticAspectRatio) {
            // Set aspect ratio of first camera to match the window
            QList<Qt3DRender::QCamera *> cameras
                = m_entity->findChildren<Qt3DRender::QCamera *>();
            if (cameras.isEmpty()) {
                qWarning() << "No camera found and automatic aspect ratio requested";
            } else {
                m_camera = cameras.first();
                setCameraAspectModeHelper();
            }
        }
    }
}

void Scene3DItem::setWindowSurface(QObject *rootObject)
{
    // Find surface selector in framegraph and set ourselves up as the
    // render surface there
    Qt3DRender::QFrameGraph *frameGraphComponent
        = rootObject->findChild<Qt3DRender::QFrameGraph *>();
    if (!frameGraphComponent) {
        qWarning() << "No frame graph component found";
        return;
    }

    Qt3DCore::QNode *frameGraphRoot = frameGraphComponent->activeFrameGraph();
    if (!frameGraphRoot) {
        qWarning() << "No active frame graph found";
        return;
    }

    Qt3DRender::QRenderSurfaceSelector *surfaceSelector
        = frameGraphRoot->findChild<Qt3DRender::QRenderSurfaceSelector *>();
    if (!surfaceSelector) {
        qWarning() << "No render surface selector found in frame graph";
        return;
    }

    // Set the item's window surface if it appears
    // the surface wasn't set on the surfaceSelector
    if (!surfaceSelector->window())
        surfaceSelector->setWindow(this->window());
}

void Scene3DItem::setCameraAspectModeHelper()
{
    switch (m_cameraAspectRatioMode) {
    case AutomaticAspectRatio:
        connect(this, &Scene3DItem::widthChanged, this, &Scene3DItem::updateCameraAspectRatio);
        connect(this, &Scene3DItem::heightChanged, this, &Scene3DItem::updateCameraAspectRatio);
        break;
    case UserAspectRatio:
        disconnect(this, &Scene3DItem::widthChanged, this, &Scene3DItem::updateCameraAspectRatio);
        disconnect(this, &Scene3DItem::heightChanged, this, &Scene3DItem::updateCameraAspectRatio);
        break;
    }
}

void Scene3DItem::updateCameraAspectRatio()
{
    if (m_camera) {
        m_camera->setAspectRatio(static_cast<float>(width()) /
                                 static_cast<float>(height()));
    }
}

/*!
    \return \c true if a multisample renderbuffer is in use.
 */
bool Scene3DItem::multisample() const
{
    return m_multisample;
}

/*!
    Enables or disables the usage of multisample renderbuffers based on \a enable.

    By default multisampling is enabled. If the OpenGL implementation has no
    support for multisample renderbuffers or framebuffer blits, the request to
    use multisampling is ignored.

    \note Refrain from changing the value frequently as it involves expensive
    and potentially slow initialization of framebuffers and other OpenGL
    resources.
 */
void Scene3DItem::setMultisample(bool enable)
{
    if (m_multisample != enable) {
        m_multisample = enable;
        emit multisampleChanged();
        update();
    }
}

QSGNode *Scene3DItem::updatePaintNode(QSGNode *node, QQuickItem::UpdatePaintNodeData *)
{
    // If the node already exists
    // we delete it and recreate it
    // as we need to resize the FBO
    if (node) {
        delete node;
        node = Q_NULLPTR;
    }

    if (m_renderer == Q_NULLPTR) {
        m_renderer = new Scene3DRenderer(this, m_aspectEngine, m_renderAspect);
        m_renderer->setCleanerHelper(m_rendererCleaner);
    }

    // The main thread is blocked, it is now time to sync data between the renderer and the item.
    m_renderer->synchronize();

    Scene3DSGNode *fboNode = new Scene3DSGNode();
    fboNode->setRect(boundingRect());
    m_renderer->setSGNode(fboNode);
    return fboNode;
}

} // namespace Qt3DRender

QT_END_NAMESPACE