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/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QT3DRENDER_SCENE3DRENDERER_P_H
#define QT3DRENDER_SCENE3DRENDERER_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <QtCore/QObject>
#include <QtCore/qsize.h>

QT_BEGIN_NAMESPACE

class QQuickWindow;
class QSGTexture;
class QOpenGLFramebufferObject;

namespace Qt3DCore {
class QAspectEngine;
}

namespace Qt3DRender {

class QRenderAspect;
class Scene3DCleaner;
class Scene3DItem;
class Scene3DSGNode;

class Scene3DRenderer : public QObject
{
    Q_OBJECT
public:
    Scene3DRenderer(Scene3DItem *item,
                    Qt3DCore::QAspectEngine *aspectEngine,
                    QRenderAspect *renderAspect);
    ~Scene3DRenderer();

    QOpenGLFramebufferObject *createMultisampledFramebufferObject(const QSize &size);
    QOpenGLFramebufferObject *createFramebufferObject(const QSize &size);
    void scheduleRootEntityChange();
    void setSGNode(Scene3DSGNode *node);
    void setCleanerHelper(Scene3DCleaner *cleaner);
    void synchronize();

public Q_SLOTS:
    void render();
    void shutdown();
    void onWindowChangedQueued(QQuickWindow *w);

private:
    Scene3DItem *m_item; // Will be released by the QQuickWindow/QML Engine
    Qt3DCore::QAspectEngine *m_aspectEngine; // Will be released by the Scene3DRendererCleaner
    QRenderAspect *m_renderAspect; // Will be released by the aspectEngine
    QScopedPointer<QOpenGLFramebufferObject> m_multisampledFBO;
    QScopedPointer<QOpenGLFramebufferObject> m_finalFBO;
    QScopedPointer<QSGTexture> m_texture;
    Scene3DSGNode *m_node; // Will be released by the QtQuick SceneGraph
    Scene3DCleaner *m_cleaner;
    QSize m_lastSize;
    bool m_multisample;
    bool m_lastMultisample;

    friend class Scene3DCleaner;
};

} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_SCENE3DRENDERER_P_H