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/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3DRENDER_SCENE3DRENDERER_P_H
#define QT3DRENDER_SCENE3DRENDERER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtCore/QObject>
#include <QtCore/qsize.h>
QT_BEGIN_NAMESPACE
class QQuickWindow;
class QSGTexture;
class QOpenGLFramebufferObject;
namespace Qt3DCore {
class QAspectEngine;
}
namespace Qt3DRender {
class QRenderAspect;
class Scene3DCleaner;
class Scene3DItem;
class Scene3DSGNode;
class Scene3DRenderer : public QObject
{
Q_OBJECT
public:
Scene3DRenderer(Scene3DItem *item,
Qt3DCore::QAspectEngine *aspectEngine,
QRenderAspect *renderAspect);
~Scene3DRenderer();
QOpenGLFramebufferObject *createMultisampledFramebufferObject(const QSize &size);
QOpenGLFramebufferObject *createFramebufferObject(const QSize &size);
void scheduleRootEntityChange();
void setSGNode(Scene3DSGNode *node);
void setCleanerHelper(Scene3DCleaner *cleaner);
void synchronize();
public Q_SLOTS:
void render();
void shutdown();
void onSceneGraphInvalidated();
void onWindowChanged(QQuickWindow *w);
private:
Scene3DItem *m_item; // Will be released by the QQuickWindow/QML Engine
Qt3DCore::QAspectEngine *m_aspectEngine; // Will be released by the Scene3DRendererCleaner
QRenderAspect *m_renderAspect; // Will be released by the aspectEngine
QScopedPointer<QOpenGLFramebufferObject> m_multisampledFBO;
QScopedPointer<QOpenGLFramebufferObject> m_finalFBO;
QScopedPointer<QSGTexture> m_texture;
Scene3DSGNode *m_node; // Will be released by the QtQuick SceneGraph
Scene3DCleaner *m_cleaner;
QSize m_lastSize;
bool m_multisample;
bool m_lastMultisample;
bool m_needsShutdown;
friend class Scene3DCleaner;
};
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_SCENE3DRENDERER_P_H
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