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/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
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**
**
**
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**
**
****************************************************************************/
#ifndef SCENE3DSGMATERIAL_H
#define SCENE3DSGMATERIAL_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick/QSGMaterial>
#include <QtQuick/qsgtexture.h>
#include <scene3dsgmaterialshader_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class Scene3DSGMaterial : public QSGMaterial
{
public:
Scene3DSGMaterial();
void setTexture(QSGTexture *texture)
{
m_texture = texture;
setFlag(Blending, m_texture ? m_texture->hasAlphaChannel() : false);
}
QSGTexture *texture() const Q_DECL_NOTHROW { return m_texture; }
QSGMaterialType *type() const final { return &Scene3DSGMaterialShader::type; }
QSGMaterialShader *createShader() const final { return new Scene3DSGMaterialShader(); }
void show() { m_visible = true; }
bool visible() const { return m_visible; }
private:
QSGTexture *m_texture;
bool m_visible;
};
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // SCENE3DSGMATERIAL_H
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