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/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
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**
**
**
****************************************************************************/
#include "scene3dsgnode_p.h"
#include <QtCore/qthread.h>
#include <scene3dlogging_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
/*!
\class Qt3DCore::Scene3DSGNode
\internal
\brief The Qt3DCore::Scene3DSGNode class is a simple QSGeometryNode subclass that
uses a Qt3DCore::Scene3DMaterial
The Qt3DCore::Scene3DSGNode allows to render a simple rectangle textured with a
texture using premultiplied alpha.
*/
Scene3DSGNode::Scene3DSGNode()
: QSGGeometryNode()
, m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4)
{
setMaterial(&m_material);
setOpaqueMaterial(&m_opaqueMaterial);
setGeometry(&m_geometry);
qCDebug(Scene3D) << Q_FUNC_INFO << QThread::currentThread();
}
Scene3DSGNode::~Scene3DSGNode()
{
qCDebug(Scene3D) << Q_FUNC_INFO << QThread::currentThread();
// The Scene3DSGNode is deleted by the QSGRenderThread when the SceneGraph
// is terminated.
}
void Scene3DSGNode::setRect(const QRectF &rect, const QRectF textureRect)
{
if (rect != m_rect) {
m_rect = rect;
// By default, map the item's bounding rect to normalized texture coordinates
QSGGeometry::updateTexturedRectGeometry(&m_geometry, m_rect, textureRect);
markDirty(DirtyGeometry);
}
}
void Scene3DSGNode::show()
{
m_material.show();
m_opaqueMaterial.show();
}
} // namespace Qt3DRender
QT_END_NAMESPACE
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