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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QT3D_QUICK_QUICK3DENTITYLOADER_P_H
#define QT3D_QUICK_QUICK3DENTITYLOADER_P_H

#include "quick3dentityloader.h"

#include <QQmlComponent>

#include <Qt3DCore/private/qentity_p.h>

QT_BEGIN_NAMESPACE

class QQmlIncubator;
class QQmlContext;

namespace Qt3D {

class QEntity;

namespace Quick {

class Quick3DEntityLoaderIncubator;

class Quick3DEntityLoaderPrivate : public QEntityPrivate
{
public:
    Quick3DEntityLoaderPrivate();

    Q_DECLARE_PUBLIC(Quick3DEntityLoader)

    void clear();
    void loadFromSource();
    void loadComponent(const QUrl &source);

    void _q_componentStatusChanged(QQmlComponent::Status status);

    static inline Quick3DEntityLoaderPrivate *get(Quick3DEntityLoader *q) { return q->d_func(); }

    QUrl m_source;
    Quick3DEntityLoaderIncubator *m_incubator;
    QQmlContext *m_context;
    QQmlComponent *m_component;
    QEntity *m_entity;
};

} // Quick

} // Qt3D

QT_END_NAMESPACE

#endif // QT3D_QUICK_QUICK3DENTITYLOADER_P_H