summaryrefslogtreecommitdiffstats
path: root/src/quick3d/quick3d/qquaternionanimation_p.h
blob: 288dc76e5d3a658b22a50bd768e0faec3b29d347 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt 3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/

#ifndef QQUATERNIONANIMATION_P_H
#define QQUATERNIONANIMATION_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists purely as an
// implementation detail.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <QtGui/qquaternion.h>

#include <Qt3DQuick/private/qt3dquick_global_p.h>
#include <QtQuick/private/qquickanimation_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DCore {
namespace Quick {

class QQuaternionAnimationPrivate;

class Q_3DQUICKSHARED_PRIVATE_EXPORT QQuaternionAnimation : public QQuickPropertyAnimation
{
    Q_OBJECT
    Q_DECLARE_PRIVATE(QQuaternionAnimation)

    Q_PROPERTY(QQuaternion from READ from WRITE setFrom)
    Q_PROPERTY(QQuaternion to READ to WRITE setTo)
    Q_PROPERTY(Type type READ type WRITE setType NOTIFY typeChanged)

    Q_PROPERTY(float fromXRotation READ fromXRotation WRITE setFromXRotation NOTIFY fromXRotationChanged)
    Q_PROPERTY(float fromYRotation READ fromYRotation WRITE setFromYRotation NOTIFY fromYRotationChanged)
    Q_PROPERTY(float fromZRotation READ fromZRotation WRITE setFromZRotation NOTIFY fromZRotationChanged)
    Q_PROPERTY(float toXRotation READ toXRotation WRITE setToXRotation NOTIFY toXRotationChanged)
    Q_PROPERTY(float toYRotation READ toYRotation WRITE setToYRotation NOTIFY toYRotationChanged)
    Q_PROPERTY(float toZRotation READ toZRotation WRITE setToZRotation NOTIFY toZRotationChanged)

public:
    enum Type {
        Slerp = 0,
        Nlerp
    };
    Q_ENUM(Type) // LCOV_EXCL_LINE

    QQuaternionAnimation(QObject *parent = 0);

    QQuaternion from() const;
    void setFrom(const QQuaternion &f);

    QQuaternion to() const;
    void setTo(const QQuaternion &t);

    Type type() const;
    void setType(Type type);

    float fromXRotation() const;
    void setFromXRotation(float f);

    float fromYRotation() const;
    void setFromYRotation(float f);

    float fromZRotation() const;
    void setFromZRotation(float f);

    float toXRotation() const;
    void setToXRotation(float f);

    float toYRotation() const;
    void setToYRotation(float f);

    float toZRotation() const;
    void setToZRotation(float f);

Q_SIGNALS:
    void typeChanged(Type type);
    void fromXRotationChanged(float value);
    void fromYRotationChanged(float value);
    void fromZRotationChanged(float value);
    void toXRotationChanged(float value);
    void toYRotationChanged(float value);
    void toZRotationChanged(float value);
};

Q_3DQUICKSHARED_PRIVATE_EXPORT QVariant q_quaternionInterpolator(const QQuaternion &from, const QQuaternion &to, qreal progress);

} // namespace Quick
} // namespace Qt3DCore

QT_END_NAMESPACE

QML_DECLARE_TYPE(Qt3DCore::Quick::QQuaternionAnimation)

#endif // QQUATERNIONANIMATION_P_H