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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qt3dquick_global_p.h"
#include <Qt3DQuick/private/qt3dquicknodefactory_p.h>
#include <Qt3DQuick/private/qt3dquickvaluetypes_p.h>
#include <QtQml/private/qqmlglobal_p.h>
#include <QtQml/private/qv4engine_p.h>
#include <QtQml/private/qv4object_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
namespace Quick {
static QQmlPrivate::AutoParentResult qquick3ditem_autoParent(QObject *obj, QObject *parent)
{
// When setting a parent (especially during dynamic object creation) in QML,
// also try to set up the analogous item/window relationship.
auto parentNode = qmlobject_cast<Qt3DCore::QNode *>(parent);
if (parentNode) {
auto node = qmlobject_cast<Qt3DCore::QNode *>(obj);
if (node) {
// A QNode has another QNode child
node->setParent(parentNode);
return QQmlPrivate::Parented;
}
} else {
return QQmlPrivate::IncompatibleParent;
}
return QQmlPrivate::IncompatibleObject;
}
void Quick3D_initialize()
{
QAbstractNodeFactory::registerNodeFactory(QuickNodeFactory::instance());
// Register a hook called when we do component.create() that sets the
// parent. We need this as QObject::setParent() is insufficient to propagate
// the arbiter and scene to the children (see QNode::setParent(QNode *).
// TODO: Replace this with virtual void QObjectPrivate::setParent(QObject *)
// that can be called from QObject ctor and QObject::setParent(). That would
// allow removal of this hook here and in QtQuick.
QQmlPrivate::RegisterAutoParent autoparent = { 0, &qquick3ditem_autoParent };
QQmlPrivate::qmlregister(QQmlPrivate::AutoParentRegistration, &autoparent);
}
void Quick3D_uninitialize()
{
}
void Quick3D_registerType(const char *className, const char *quickName, int major, int minor)
{
QuickNodeFactory::instance()->registerType(className, quickName, major, minor);
}
} // namespace Quick
} // namespace Qt3DCore
QT_END_NAMESPACE
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