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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/
#include "quick3dvertexblendanimation_p.h"
QT_BEGIN_NAMESPACE
namespace Qt3DAnimation {
namespace Quick {
QQuick3DVertexBlendAnimation::QQuick3DVertexBlendAnimation(QObject *parent)
: QObject(parent)
{
}
QQmlListProperty<Qt3DAnimation::QMorphTarget> QQuick3DVertexBlendAnimation::morphTargets()
{
return QQmlListProperty<Qt3DAnimation::QMorphTarget>(this, 0,
&QQuick3DVertexBlendAnimation::appendMorphTarget,
&QQuick3DVertexBlendAnimation::morphTargetCount,
&QQuick3DVertexBlendAnimation::morphTargetAt,
&QQuick3DVertexBlendAnimation::clearMorphTargets);
}
void QQuick3DVertexBlendAnimation::appendMorphTarget(
QQmlListProperty<Qt3DAnimation::QMorphTarget> *list,
Qt3DAnimation::QMorphTarget *morphTarget)
{
QQuick3DVertexBlendAnimation *animation
= qobject_cast<QQuick3DVertexBlendAnimation *>(list->object);
if (animation)
animation->parentVertexBlendAnimation()->addMorphTarget(morphTarget);
}
int QQuick3DVertexBlendAnimation::morphTargetCount(
QQmlListProperty<Qt3DAnimation::QMorphTarget> *list)
{
QQuick3DVertexBlendAnimation *animation
= qobject_cast<QQuick3DVertexBlendAnimation *>(list->object);
if (animation)
return animation->parentVertexBlendAnimation()->morphTargetList().count();
return 0;
}
Qt3DAnimation::QMorphTarget *QQuick3DVertexBlendAnimation::morphTargetAt(
QQmlListProperty<Qt3DAnimation::QMorphTarget> *list,
int index)
{
QQuick3DVertexBlendAnimation *animation
= qobject_cast<QQuick3DVertexBlendAnimation *>(list->object);
if (animation) {
return qobject_cast<Qt3DAnimation::QMorphTarget *>(
animation->parentVertexBlendAnimation()->morphTargetList().at(index));
}
return nullptr;
}
void QQuick3DVertexBlendAnimation::clearMorphTargets(QQmlListProperty<Qt3DAnimation::QMorphTarget> *list)
{
QQuick3DVertexBlendAnimation *animation
= qobject_cast<QQuick3DVertexBlendAnimation *>(list->object);
if (animation) {
QVector<Qt3DAnimation::QMorphTarget *> emptyList;
animation->parentVertexBlendAnimation()->setMorphTargets(emptyList);
}
}
} // namespace Quick
} // namespace Qt3DAnimation
QT_END_NAMESPACE
#include "moc_quick3dvertexblendanimation_p.cpp"
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