summaryrefslogtreecommitdiffstats
path: root/src/quick3d/quick3danimation/items/quick3dvertexblendanimation.cpp
blob: 2dffb7858bbcacf20a1b9da7d16fdae1d3813f59 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "quick3dvertexblendanimation_p.h"

QT_BEGIN_NAMESPACE

namespace Qt3DAnimation {
namespace Quick {

QQuick3DVertexBlendAnimation::QQuick3DVertexBlendAnimation(QObject *parent)
    : QObject(parent)
{
}

QQmlListProperty<Qt3DAnimation::QMorphTarget> QQuick3DVertexBlendAnimation::morphTargets()
{
    return QQmlListProperty<Qt3DAnimation::QMorphTarget>(this, 0,
                                       &QQuick3DVertexBlendAnimation::appendMorphTarget,
                                       &QQuick3DVertexBlendAnimation::morphTargetCount,
                                       &QQuick3DVertexBlendAnimation::morphTargetAt,
                                       &QQuick3DVertexBlendAnimation::clearMorphTargets);
}

void QQuick3DVertexBlendAnimation::appendMorphTarget(
                                            QQmlListProperty<Qt3DAnimation::QMorphTarget> *list,
                                            Qt3DAnimation::QMorphTarget *morphTarget)
{
    QQuick3DVertexBlendAnimation *animation
            = qobject_cast<QQuick3DVertexBlendAnimation *>(list->object);
    if (animation)
        animation->parentVertexBlendAnimation()->addMorphTarget(morphTarget);
}

int QQuick3DVertexBlendAnimation::morphTargetCount(
                                            QQmlListProperty<Qt3DAnimation::QMorphTarget> *list)
{
    QQuick3DVertexBlendAnimation *animation
            = qobject_cast<QQuick3DVertexBlendAnimation *>(list->object);
    if (animation)
        return animation->parentVertexBlendAnimation()->morphTargetList().count();
    return 0;
}

Qt3DAnimation::QMorphTarget *QQuick3DVertexBlendAnimation::morphTargetAt(
                                            QQmlListProperty<Qt3DAnimation::QMorphTarget> *list,
                                            int index)
{
    QQuick3DVertexBlendAnimation *animation
            = qobject_cast<QQuick3DVertexBlendAnimation *>(list->object);
    if (animation) {
        return qobject_cast<Qt3DAnimation::QMorphTarget *>(
                    animation->parentVertexBlendAnimation()->morphTargetList().at(index));
    }
    return nullptr;
}

void QQuick3DVertexBlendAnimation::clearMorphTargets(QQmlListProperty<Qt3DAnimation::QMorphTarget> *list)
{
    QQuick3DVertexBlendAnimation *animation
            = qobject_cast<QQuick3DVertexBlendAnimation *>(list->object);
    if (animation) {
        QVector<Qt3DAnimation::QMorphTarget *> emptyList;
        animation->parentVertexBlendAnimation()->setMorphTargets(emptyList);
    }
}

} // namespace Quick
} // namespace Qt3DAnimation

QT_END_NAMESPACE