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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QT3DEXTRAS_QUICK_QUICK3DANIMATIONGROUP_P_H
#define QT3DEXTRAS_QUICK_QUICK3DANIMATIONGROUP_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <QtQml/qqmllist.h>
#include <Qt3DExtras/qabstractanimation.h>
#include <Qt3DExtras/qanimationgroup.h>

#include <Qt3DQuickExtras/qt3dquickextras_global.h>

QT_BEGIN_NAMESPACE

namespace Qt3DExtras {
namespace Quick {

class QT3DQUICKEXTRASSHARED_EXPORT QQuick3DAnimationGroup : public QObject
{
    Q_OBJECT
    Q_PROPERTY(QQmlListProperty<Qt3DExtras::QAbstractAnimation> animations READ animations)

public:

    explicit QQuick3DAnimationGroup(QObject *parent = nullptr);

    inline Qt3DExtras::QAnimationGroup *parentAnimationGroup() const
    {
        return qobject_cast<Qt3DExtras::QAnimationGroup *>(parent());
    }

    QQmlListProperty<Qt3DExtras::QAbstractAnimation> animations();

private:

    static void appendAnimation(QQmlListProperty<Qt3DExtras::QAbstractAnimation> *list, Qt3DExtras::QAbstractAnimation *animation);
    static Qt3DExtras::QAbstractAnimation *animationAt(QQmlListProperty<Qt3DExtras::QAbstractAnimation> *list, int index);
    static int animationCount(QQmlListProperty<Qt3DExtras::QAbstractAnimation> *list);
    static void clearAnimation(QQmlListProperty<Qt3DExtras::QAbstractAnimation> *list);
};

} // namespace Quick
} // namespace Qt3DExtras

QT_END_NAMESPACE

#endif // QT3DRENDER_RENDER_QUICK_QUICK3DEFFECT_P_H