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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/
#ifndef QT3DRENDER_RENDER_QUICK_QUICK3DBUFFER_P_H
#define QT3DRENDER_RENDER_QUICK_QUICK3DBUFFER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/QBuffer>
#include <Qt3DQuickRender/private/qt3dquickrender_global_p.h>
QT_BEGIN_NAMESPACE
class QQmlEngine;
class QJSValue;
namespace QV4 {
struct ExecutionEngine;
}
namespace Qt3DRender {
namespace Render {
namespace Quick {
class Q_3DQUICKRENDERSHARED_PRIVATE_EXPORT Quick3DBuffer : public Qt3DRender::QBuffer
{
Q_OBJECT
Q_PROPERTY(QVariant data READ bufferData WRITE setBufferData NOTIFY bufferDataChanged)
public:
explicit Quick3DBuffer(Qt3DCore::QNode *parent = nullptr);
QVariant bufferData() const;
void setBufferData(const QVariant &bufferData);
Q_INVOKABLE QVariant readBinaryFile(const QUrl &fileUrl);
public Q_SLOTS:
void updateData(int offset, const QVariant &bytes);
Q_SIGNALS:
void bufferDataChanged();
private:
QQmlEngine *m_engine;
QV4::ExecutionEngine *m_v4engine;
void initEngines();
QByteArray convertToRawData(const QJSValue &jsValue);
};
} // Quick
} // Render
} // Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_QUICK_QUICK3DBUFFER_P_H
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