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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "quick3dsortmethod_p.h"
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace Quick {
Quick3DSortMethod::Quick3DSortMethod(QObject *parent)
: QObject(parent)
{
}
QQmlListProperty<QSortCriterion> Quick3DSortMethod::criteriaList()
{
return QQmlListProperty<QSortCriterion>(this, 0,
&Quick3DSortMethod::appendCriterion,
&Quick3DSortMethod::criteriaCount,
&Quick3DSortMethod::criterionAt,
&Quick3DSortMethod::clearCriteria);
}
void Quick3DSortMethod::appendCriterion(QQmlListProperty<QSortCriterion> *list, QSortCriterion *criterion)
{
Quick3DSortMethod *sM = qobject_cast<Quick3DSortMethod *>(list->object);
if (sM != Q_NULLPTR)
sM->parentSortMethod()->addCriterion(criterion);
}
QSortCriterion *Quick3DSortMethod::criterionAt(QQmlListProperty<QSortCriterion> *list, int index)
{
Quick3DSortMethod *sM = qobject_cast<Quick3DSortMethod *>(list->object);
if (sM != Q_NULLPTR)
return sM->parentSortMethod()->criteria().at(index);
return Q_NULLPTR;
}
int Quick3DSortMethod::criteriaCount(QQmlListProperty<QSortCriterion> *list)
{
Quick3DSortMethod *sM = qobject_cast<Quick3DSortMethod *>(list->object);
if (sM != Q_NULLPTR)
return sM->parentSortMethod()->criteria().count();
return -1;
}
void Quick3DSortMethod::clearCriteria(QQmlListProperty<QSortCriterion> *list)
{
Quick3DSortMethod *sM = qobject_cast<Quick3DSortMethod *>(list->object);
if (sM != Q_NULLPTR) {
Q_FOREACH (QSortCriterion *c, sM->parentSortMethod()->criteria())
sM->parentSortMethod()->removeCriterion(c);
}
}
} // namespace Quick
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
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