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path: root/src/quick3d/quick3drender/scene2d/qscene2d.cpp
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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qscene2d.h"
#include "qscene2d_p.h"

#include <Qt3DCore/QPropertyUpdatedChange>

#include <QtGui/QOpenGLContext>

QT_BEGIN_NAMESPACE

using namespace Qt3DCore;

namespace Qt3DRender {


/*!
    \class Qt3DRender::QScene2D
    \inmodule Qt3DRender

    \brief This class enables rendering qml into a texture, which then can be
    used as a part of 3D scene.

    The component uses QQuickRenderControl to render the given QML source into an
    offscreen surface, which is attached to a texture provided by the user. This allows the
    component to directly render into the texture without intermediate copy and the user to
    freely specify how the texture is used in the 3D scene.

    \since 5.9
*/

/*!
    \qmltype Scene2D
    \inqmlmodule Qt3D.Render
    \since
    \ingroup
    \instantiates Qt3DRender::QScene2D
    \brief Scene2D
 *
 */

/*!
    \qmlproperty Qt3DRender::QAbstractTexture Qt3D.Render::Scene2D::texture
    Holds the texture being rendered to.
 */

/*!
    \qmlproperty QUrl Qt3D.Render::Scene2D::source
    Holds the qml source url.
 */

/*!
    \qmlproperty bool Qt3D.Render::Scene2D::renderOnce
    Holds whether the first rendered image to the texture is also the last, after which the
    renderer releases resources needed for the rendering and the rendering is no longer possible
    with this Scene2D object.
 */

/*!
    \qmlproperty bool Qt3D.Render::Scene2D::loaded
    Holds whether the source has been loaded.
 */

class RenderControl : public QQuickRenderControl
{
public:
    RenderControl(QWindow *w) : m_window(w) { }
    QWindow *renderWindow(QPoint *offset) Q_DECL_OVERRIDE;

private:
    QWindow *m_window;
};

QWindow *RenderControl::renderWindow(QPoint *offset)
{
    if (offset)
        *offset = QPoint(0, 0);
    return m_window;
}

/*!
    \internal
     Constructs object shared by the front-end and back-end to synchronize the rendering.
 */
Scene2DSharedObject::Scene2DSharedObject(Scene2DManager *manager)
    : m_quit(false)
    , m_requestSync(false)
    , m_prepared(false)
    , m_initialized(false)
    , m_renderControl(nullptr)
    , m_quickWindow(nullptr)
    , m_renderManager(manager)
    , m_surface(nullptr)
    , m_renderObject(nullptr)
    , m_disallowed(false)
{
}

Scene2DSharedObject::~Scene2DSharedObject()
{
}

void Scene2DSharedObject::cleanup()
{
    delete m_renderControl;
    delete m_quickWindow;
    delete m_surface;
    m_renderControl = nullptr;
    m_quickWindow = nullptr;
    m_surface = nullptr;
    m_initialized = false;
}

bool Scene2DSharedObject::canRender() const
{
    return m_initialized && m_prepared && !m_disallowed;
}

bool Scene2DSharedObject::isInitialized() const
{
    return m_initialized;
}

void Scene2DSharedObject::disallowRender()
{
    m_disallowed = true;
}

void Scene2DSharedObject::setInitialized()
{
    m_initialized = true;
}

bool Scene2DSharedObject::isPrepared() const
{
    return m_prepared;
}

void Scene2DSharedObject::setPrepared()
{
    m_prepared = true;
}

// not protected, call only from main thread
bool Scene2DSharedObject::isQuit() const
{
    Q_ASSERT(QThread::currentThread() == QCoreApplication::instance()->thread());
    return m_quit;
}

// not protected, call only from main thread
void Scene2DSharedObject::requestQuit()
{
    Q_ASSERT(QThread::currentThread() == QCoreApplication::instance()->thread());
    m_quit = true;
    QCoreApplication::postEvent(m_renderObject, new QEvent(QUIT));
}

bool Scene2DSharedObject::isSyncRequested() const
{
    return m_requestSync;
}

void Scene2DSharedObject::requestRender(bool sync)
{
    m_requestSync = sync;
    QCoreApplication::postEvent(m_renderObject, new QEvent(RENDER));
}

void Scene2DSharedObject::waitRender()
{
    m_cond.wait(&m_mutex);
}

void Scene2DSharedObject::wakeWaiting()
{
    m_cond.wakeOne();
}

void Scene2DSharedObject::clearSyncRequest()
{
    m_requestSync = false;
}

/*!
    \internal
     Constructs qml render manager.
 */
Scene2DManager::Scene2DManager(QScene2DPrivate *priv)
    : m_priv(priv)
    , m_qmlEngine(nullptr)
    , m_qmlComponent(nullptr)
    , m_rootItem(nullptr)
    , m_source(nullptr)
    , m_texture(nullptr)
    , m_requested(false)
    , m_initialized(false)
    , m_renderSyncRequested(false)
    , m_sharedObject(new Scene2DSharedObject(this))
    , m_renderOnce(false)
    , m_backendInitialized(false)
{
    setFormat(QSurfaceFormat::defaultFormat());

    m_sharedObject->m_surface = new QOffscreenSurface;
    m_sharedObject->m_surface->setFormat(QSurfaceFormat::defaultFormat());
    m_sharedObject->m_surface->create();

    // Create render control
    m_sharedObject->m_renderControl = new RenderControl(this);

    // Create window to render the QML with
    m_sharedObject->m_quickWindow = new QQuickWindow(m_sharedObject->m_renderControl);
    m_sharedObject->m_quickWindow->setClearBeforeRendering(true);
    m_sharedObject->m_quickWindow->setDefaultAlphaBuffer(true);

    // Create a QML engine.
    m_qmlEngine = new QQmlEngine;
    if (!m_qmlEngine->incubationController())
        m_qmlEngine->setIncubationController(m_sharedObject->m_quickWindow->incubationController());

    connect(m_sharedObject->m_renderControl, &QQuickRenderControl::renderRequested,
            this, &Scene2DManager::requestRender);
    connect(m_sharedObject->m_renderControl, &QQuickRenderControl::sceneChanged,
            this, &Scene2DManager::requestRenderSync);
}

Scene2DManager::~Scene2DManager()
{
    m_sharedObject = nullptr;
}

void Scene2DManager::requestRender()
{
    // Don't request render until the backend is initialized.
    if (m_sharedObject->canRender()) {
        if (!m_requested) {
            m_requested = true;
            QCoreApplication::postEvent(this, new QEvent(RENDER));
        }
    }
}

void Scene2DManager::requestRenderSync()
{
    // Don't request render until the backed is initialized.
    if (m_sharedObject->canRender()) {
        if (!m_requested) {
            m_requested = true;
            QCoreApplication::postEvent(this, new QEvent(RENDERSYNC));
        }
    } else {
        m_renderSyncRequested = true;
    }
}

void Scene2DManager::startIfInitialized()
{
    if (!m_initialized) {
        if (m_backendInitialized && m_source.isValid()) {
            m_qmlComponent = new QQmlComponent(m_qmlEngine, m_source);
            if (m_qmlComponent->isLoading()) {
                connect(m_qmlComponent, &QQmlComponent::statusChanged,
                        this, &Scene2DManager::run);
            } else {
                run();
            }
        }
    }
}

void Scene2DManager::stopAndClean()
{
    if (m_sharedObject->isInitialized()) {
        QMutexLocker lock(&m_sharedObject->m_mutex);
        m_sharedObject->requestQuit();
        m_sharedObject->m_renderThread->wait();
        m_sharedObject->cleanup();
        delete m_qmlEngine;
        delete m_qmlComponent;
        m_qmlEngine = nullptr;
        m_qmlComponent = nullptr;
    }
}

void Scene2DManager::run()
{
    disconnect(m_qmlComponent, &QQmlComponent::statusChanged, this, &Scene2DManager::run);

    if (m_qmlComponent->isError()) {
        QList<QQmlError> errorList = m_qmlComponent->errors();
        for (const QQmlError &error: errorList)
            qWarning() << error.url() << error.line() << error;
        return;
    }

    QObject *rootObject = m_qmlComponent->create();
    if (m_qmlComponent->isError()) {
        QList<QQmlError> errorList = m_qmlComponent->errors();
        for (const QQmlError &error: errorList)
            qWarning() << error.url() << error.line() << error;
        return;
    }

    m_rootItem = qobject_cast<QQuickItem *>(rootObject);
    if (!m_rootItem) {
        qWarning("QScene2D: Root item is not a QQuickItem.");
        delete rootObject;
        return;
    }

    // The root item is ready. Associate it with the window.
    m_rootItem->setParentItem(m_sharedObject->m_quickWindow->contentItem());

    // Update window size.
    updateSizes();

    m_initialized = true;
    m_sharedObject->setInitialized();

    emit onLoadedChanged();
}

void Scene2DManager::updateSizes()
{
    const int width = m_rootItem->width();
    const int height = m_rootItem->height();
    if (width == 0 || height == 0) {
        qWarning() << "QScene2D: Root item size not set.";
        return;
    }
    resize(width, height);
    m_sharedObject->m_quickWindow->setGeometry(0, 0, width, height);
}

void Scene2DManager::setTexture(QAbstractTexture *texture)
{
    m_texture = texture;
    startIfInitialized();
}

void Scene2DManager::setSource(const QUrl &url)
{
    m_source = url;
    startIfInitialized();
}

bool Scene2DManager::event(QEvent *e)
{
    switch (e->type()) {

    case RENDER: {
        // just render request, don't need to call sync in render thread
        QMutexLocker lock(&m_sharedObject->m_mutex);
        m_sharedObject->requestRender(false);

        Qt3DCore::QPropertyUpdatedChangePtr change(new Qt3DCore::QPropertyUpdatedChange(m_priv->m_id));
        change->setPropertyName("dirty");
        change->setValue(QVariant::fromValue(true));
        m_priv->notifyObservers(change);

        m_requested = false;
        return true;
    }

    case RENDERSYNC: {
        // sync and render request, main and render threads must be synchronized
        if (!m_sharedObject->isQuit())
            doRenderSync();
        m_requested = false;
        return true;
    }

    case PREPARE: {
        m_sharedObject->m_renderControl->prepareThread(m_sharedObject->m_renderThread);
        m_sharedObject->setPrepared();

        if (m_renderSyncRequested) {
            if (!m_requested) {
                m_requested = true;
                QCoreApplication::postEvent(this, new QEvent(RENDERSYNC));
            }
            m_renderSyncRequested = false;
        }
        return true;
    }

    case INITIALIZED: {
        // backend is initialized, start the qml
        m_backendInitialized = true;
        startIfInitialized();
        return true;
    }

    case RENDERED: {
        // render is done, excellent, now clean anything not needed anymore.
        stopAndClean();
        return true;
    }

    default:
        break;
    }
    return QWindow::event(e);
}

void Scene2DManager::doRenderSync()
{
    QMutexLocker lock(&m_sharedObject->m_mutex);

    m_sharedObject->requestRender(true);
    m_sharedObject->m_renderControl->polishItems();

    Qt3DCore::QPropertyUpdatedChangePtr change(new Qt3DCore::QPropertyUpdatedChange(m_priv->m_id));

    change->setPropertyName("dirty");
    change->setValue(QVariant::fromValue(true));
    m_priv->notifyObservers(change);

    // begin waiting render thread
    m_sharedObject->waitRender();
    m_requested = false;
}

void Scene2DManager::cleanup()
{
    stopAndClean();
}


QScene2DPrivate::QScene2DPrivate()
    : QFrameGraphNodePrivate()
    , m_renderManager(new Scene2DManager(this))
{
}

QScene2DPrivate::~QScene2DPrivate()
{
    m_renderManager->cleanup();
    delete m_renderManager;
}


Scene2DSharedObject *QScene2DPrivate::getSharedObject(QScene2D *rqtt)
{
    return rqtt->d_func()->m_renderManager->m_sharedObject.data();
}


/*!
  The constructor creates an instance with the specified \a parent.
 */
QScene2D::QScene2D(Qt3DCore::QNode *parent)
    : QFrameGraphNode(*new QScene2DPrivate, parent)
{
    Q_D(QScene2D);
    connect(d->m_renderManager, &Scene2DManager::onLoadedChanged,
            this, &QScene2D::sourceLoaded);
}

/*!
  Destructor.
 */
QScene2D::~QScene2D()
{
}

bool QScene2D::loaded() const
{
    Q_D(const QScene2D);
    return d->m_renderManager->m_initialized;
}

/*!
    \property QScene2D::source
    \brief Specifies the url for the qml.

    This property specifies the url to the qml being rendered to the texture.
    The source must specify QQuickItem as a root. The item must specify width
    and height. The rendered qml is scaled to the texture size.
    The property can not be changed after the rendering has been initialized.
 */
QUrl QScene2D::source() const
{
    Q_D(const QScene2D);
    return d->m_renderManager->m_source;
}

void QScene2D::setSource(const QUrl &url)
{
    Q_D(QScene2D);
    if (d->m_renderManager->m_initialized) {
        qWarning() << "Unable to set source after initialization.";
        return;
    }
    d->m_renderManager->setSource(url);
    emit sourceChanged(url);
}

/*!
    \property QScene2D::renderOnce
    \brief Property to specify if the texture will be rendered only once.

    This property specifies that the texture will be rendered only one time.
    Once the rendering has been done, resources reserved for rendering will be
    released and the QScene2D will become unusable.
    If set to false, which is the default, the rendering is continuous.
 */
bool QScene2D::renderOnce() const
{
    Q_D(const QScene2D);
    return d->m_renderManager->m_renderOnce;
}

void QScene2D::setRenderOnce(bool once)
{
    Q_D(const QScene2D);
    if (d->m_renderManager->m_renderOnce != once) {
        d->m_renderManager->m_renderOnce = once;
        emit renderOnceChanged(once);
    }
}

/*!
    \property QScene2D::texture
    \brief The texture being rendered to.

    This property specifies the texture being rendered to. Once the texture has been
    set and the rendering begins, the texture can not be changed anymore.
 */
QAbstractTexture *QScene2D::texture() const
{
    Q_D(const QScene2D);
    return d->m_renderManager->m_texture;
}

void QScene2D::setTexture(QAbstractTexture *texture)
{
    Q_D(QScene2D);
    if (d->m_renderManager->m_initialized) {
        qWarning() << "Unable to set texture after initialization.";
        return;
    }
    if (d->m_renderManager->m_texture != texture) {
        if (d->m_renderManager->m_texture)
            QObject::disconnect(d->m_textureDestroyedConnection);
        if (texture && !texture->parent())
            texture->setParent(this);
        d->m_renderManager->setTexture(texture);
        if (texture)
            d->m_textureDestroyedConnection
                    = QObject::connect(texture, &QAbstractTexture::destroyed,
                                       this, &QScene2D::textureDestroyed);
        emit textureChanged(texture);
    }
}

void QScene2D::textureDestroyed(QObject *object)
{
    Q_D(QScene2D);
    Q_UNUSED(object);
    d->m_renderManager->setTexture(nullptr);
}

Qt3DCore::QNodeCreatedChangeBasePtr QScene2D::createNodeCreationChange() const
{
    auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QScene2DData>::create(this);
    auto &data = creationChange->data;
    Q_D(const QScene2D);
    data.renderOnce = d->m_renderManager->m_renderOnce;
    data.textureId = d->m_renderManager->m_texture
                        ? d->m_renderManager->m_texture->id() : Qt3DCore::QNodeId();
    data.sharedObject = d->m_renderManager->m_sharedObject;
    return creationChange;
}

/*!
    \internal
 */
void QScene2D::sourceLoaded()
{
    emit loadedChanged(true);
}

} // namespace Qt3DRender

QT_END_NAMESPACE