summaryrefslogtreecommitdiffstats
path: root/src/quick3d/quick3drender/scene2d/qscene2d_p.h
blob: 1020c12641d536156bcce003ed5b669bef3d5e08 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QT3DRENDER_QSCENE2D_P_H
#define QT3DRENDER_QSCENE2D_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <private/qobject_p.h>
#include <private/qframegraphnode_p.h>

#include <Qt3DRender/qscene2d.h>
#include <Qt3DRender/QAbstractTexture>

#include <QtQml/QQmlEngine>
#include <QtQml/QQmlComponent>
#include <QtQuick/QQuickItem>
#include <QtQuick/QQuickWindow>
#include <QtQuick/QQuickRenderControl>
#include <QtGui/QOffscreenSurface>
#include <QtCore/QCoreApplication>
#include <QtCore/QWaitCondition>
#include <QtCore/QThread>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

class QScene2D;
class Scene2DManager;

// render thread -> render thread
static const QEvent::Type INITIALIZE = QEvent::Type(QEvent::User + 1);

// main thread -> main thread, render thread
static const QEvent::Type RENDER = QEvent::Type(QEvent::User + 2);

// main thread -> main thread
static const QEvent::Type RENDERSYNC = QEvent::Type(QEvent::User + 3);

// render thread -> main thread
static const QEvent::Type PREPARE = QEvent::Type(QEvent::User + 4);
static const QEvent::Type INITIALIZED = QEvent::Type(QEvent::User + 5);
static const QEvent::Type RENDERED = QEvent::Type(QEvent::User + 6);

// main thread -> render thread
static const QEvent::Type QUIT = QEvent::Type(QEvent::User + 7);

class Q_AUTOTEST_EXPORT Scene2DSharedObject
{
public:
    Scene2DSharedObject(Scene2DManager *manager);
    ~Scene2DSharedObject();

    QQuickRenderControl *m_renderControl;
    QQuickWindow *m_quickWindow;
    Scene2DManager *m_renderManager;
    QOffscreenSurface *m_surface;

    QThread *m_renderThread;
    QObject *m_renderObject;

    QWaitCondition m_cond;
    QMutex m_mutex;

    bool isInitialized() const;
    void setInitialized();

    void requestQuit();
    bool isQuit() const;

    void requestRender(bool sync);

    bool isSyncRequested() const;
    void clearSyncRequest();

    void waitRender();
    void wakeWaiting();

    bool isPrepared() const;
    void setPrepared();

    void disallowRender();
    bool canRender() const;

    void cleanup();

private:

    bool m_disallowed;
    bool m_quit;
    bool m_requestSync;
    bool m_requestRender;
    bool m_prepared;
    bool m_initialized;
};

typedef QSharedPointer<Scene2DSharedObject> Scene2DSharedObjectPtr;

class Q_AUTOTEST_EXPORT QScene2DPrivate : public QFrameGraphNodePrivate
{
public:
    Q_DECLARE_PUBLIC(QScene2D)

    QScene2DPrivate();
    ~QScene2DPrivate();

    static Scene2DSharedObject *getSharedObject(QScene2D *rqtt);

    Scene2DManager *m_renderManager;
    QMetaObject::Connection m_textureDestroyedConnection;
};

struct QScene2DData
{
    bool renderOnce;
    Qt3DCore::QNodeId textureId;
    Scene2DSharedObjectPtr sharedObject;
};


class Scene2DManager : public QWindow
{
    Q_OBJECT
public:
    Scene2DManager(QScene2DPrivate *priv);
    ~Scene2DManager();

    QQmlEngine *m_qmlEngine;
    QQmlComponent *m_qmlComponent;
    QQuickItem *m_rootItem;

    QScene2DPrivate *m_priv;
    QSharedPointer<Scene2DSharedObject> m_sharedObject;

    QAbstractTexture *m_texture;
    QUrl m_source;
    Qt3DCore::QNodeId m_id;

    bool m_requested;
    bool m_initialized;
    bool m_renderSyncRequested;
    bool m_renderOnce;
    bool m_backendInitialized;

    void requestRender();
    void requestRenderSync();
    void doRenderSync();
    void startIfInitialized();
    void stopAndClean();
    void run();
    void updateSizes();

    void setTexture(QAbstractTexture *texture);
    void setSource(const QUrl &url);

    bool event(QEvent *e) Q_DECL_OVERRIDE;

    Q_SIGNAL void onLoadedChanged();

    void cleanup();
};


} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_QSCENE2D_P_H