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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3DRENDER_RENDER_QUICK_SCENE2D_P_H
#define QT3DRENDER_RENDER_QUICK_SCENE2D_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DCore/qnodeid.h>
#include <QtCore/QCoreApplication>
#include <QtCore/QSemaphore>
#include <private/qscene2d_p.h>
#include <private/qrendertargetoutput_p.h>
#include <private/backendnode_p.h>
#include <private/attachmentpack_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
class GraphicsContext;
namespace Quick {
class Scene2D;
class RenderQmlEventHandler : public QObject
{
Q_OBJECT
public:
RenderQmlEventHandler(Scene2D *node);
bool event(QEvent *e) Q_DECL_OVERRIDE;
private:
Scene2D *m_node;
};
class Q_AUTOTEST_EXPORT Scene2D : public Qt3DRender::Render::BackendNode
{
public:
Scene2D();
~Scene2D();
void render();
void initializeRender();
void setSharedObject(Qt3DRender::Quick::Scene2DSharedObjectPtr sharedObject);
void cleanup();
void setOutput(Qt3DCore::QNodeId outputId);
void initializeSharedObject();
void initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) Q_DECL_OVERRIDE;
void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;
bool updateFbo(QOpenGLTexture *texture);
void syncRenderControl();
QOpenGLContext *m_context;
QOpenGLContext *m_shareContext;
QThread *m_renderThread;
Qt3DCore::QNodeId m_outputId;
QSharedPointer<Qt3DRender::Quick::Scene2DSharedObject> m_sharedObject;
Qt3DCore::QNodeId m_peerId;
QSharedPointer<RenderBackendResourceAccessor> m_accessor;
Qt3DRender::Render::Attachment m_attachmentData;
GLuint m_fbo;
GLuint m_rbo;
QSize m_textureSize;
bool m_initialized;
bool m_renderInitialized;
bool m_renderOnce;
};
} // Quick
} // Render
} // Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_QUICK_SCENE2D_P_H
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