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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QT3DRENDER_RENDER_QUICK_QUICK3DBUFFER_H
#define QT3DRENDER_RENDER_QUICK_QUICK3DBUFFER_H

#include <Qt3DQuickRenderer/qt3dquickrenderer_global.h>
#include <Qt3DRenderer/QBuffer>

QT_BEGIN_NAMESPACE

class QQmlEngine;
class QJSValue;

namespace QV4 {
struct ExecutionEngine;
}

namespace Qt3DRender {

namespace Render {

namespace Quick {

class QT3DQUICKRENDERERSHARED_EXPORT Quick3DBuffer : public QObject
{
    Q_OBJECT
    Q_PROPERTY(QVariant data READ bufferData WRITE setBufferData NOTIFY bufferDataChanged)
public:
    explicit Quick3DBuffer(QObject *parent = Q_NULLPTR);
    inline QBuffer *parentBuffer() const { return qobject_cast<QBuffer *>(parent()); }

    QVariant bufferData() const;
    void setBufferData(const QVariant &bufferData);

Q_SIGNALS:
    void bufferDataChanged();

private:
    QQmlEngine *m_engine;
    QV4::ExecutionEngine *m_v4engine;
    void initEngines();
    QByteArray convertToRawData(const QJSValue &jsValue);
};

} // Quick

} // Render

} // Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_RENDER_QUICK_QUICK3DBUFFER_H