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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qt3dquickrenderernodefactory_p.h"
#include <QtQml/private/qqmlmetatype_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

Q_GLOBAL_STATIC(QuickRendererNodeFactory, quick_renderer_node_factory)

QuickRendererNodeFactory *QuickRendererNodeFactory::instance()
{
    return quick_renderer_node_factory();
}

void QuickRendererNodeFactory::registerType(const char *className, const char *quickName, int major, int minor)
{
    m_types.insert(className, Type(quickName, major, minor));
}

Qt3DCore::QNode *QuickRendererNodeFactory::createNode(const char *type)
{
    if (!m_types.contains(type))
        return Q_NULLPTR;

    Type &typeInfo(m_types[type]);

    if (!typeInfo.resolved) {
        typeInfo.resolved = true;
        typeInfo.t = QQmlMetaType::qmlType(QString::fromLatin1(typeInfo.quickName), typeInfo.version.first, typeInfo.version.second);
    }

    return typeInfo.t ? qobject_cast<Qt3DCore::QNode *>(typeInfo.t->create()) : Q_NULLPTR;
}

} // namespace Qt3DRender

QT_END_NAMESPACE