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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
**
****************************************************************************/
#ifndef QT3DSCENE2D_QUICK_QUICK3DSCENE2D_P_H
#define QT3DSCENE2D_QUICK_QUICK3DSCENE2D_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQml/qqmllist.h>
#include <Qt3DQuickScene2D/qscene2d.h>
#include <private/qt3dquickscene2d_global_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace Quick {
class Q_3DQUICKSCENE2DSHARED_EXPORT QQuick3DScene2D : public QObject
{
Q_OBJECT
Q_PROPERTY(QQmlListProperty<Qt3DCore::QEntity> entities READ entities)
public:
QQuick3DScene2D(QObject *parent = nullptr);
inline Qt3DRender::Quick::QScene2D *parentScene2D() const
{
return qobject_cast<Qt3DRender::Quick::QScene2D *>(parent());
}
QQmlListProperty<Qt3DCore::QEntity> entities();
private:
static void appendEntity(QQmlListProperty<Qt3DCore::QEntity> *list, Qt3DCore::QEntity *entity);
static Qt3DCore::QEntity *entityAt(QQmlListProperty<Qt3DCore::QEntity> *list, int index);
static int entityCount(QQmlListProperty<Qt3DCore::QEntity> *list);
static void clearEntities(QQmlListProperty<Qt3DCore::QEntity> *list);
};
} // namespace Quick
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DANIMATION_QUICK_QUICK3DMORPHINGANIMATION_P_H
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