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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3DRENDER_QUICK3DRENDER_SCENE2DMANAGER_P_H
#define QT3DRENDER_QUICK3DRENDER_SCENE2DMANAGER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DQuickScene2D/qt3dquickscene2d_global.h>
#include <Qt3DQuickScene2D/qscene2d.h>
#include <QtQml/QQmlEngine>
#include <QtQml/QQmlComponent>
#include <QtQuick/QQuickItem>
#include <private/qnode_p.h>
#include <QtCore/qobject.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Quick {
class QScene2DPrivate;
class Scene2DSharedObject;
class Scene2DManager : public QObject
{
Q_OBJECT
public:
Scene2DManager(QScene2DPrivate *priv);
~Scene2DManager();
QQmlEngine *m_qmlEngine;
QQmlComponent *m_qmlComponent;
QQuickItem *m_rootItem;
QQuickItem *m_item;
QScene2DPrivate *m_priv;
QSharedPointer<Scene2DSharedObject> m_sharedObject;
QUrl m_source;
Qt3DCore::QNodeId m_id;
QMetaObject::Connection m_connection;
QScene2D::RenderPolicy m_renderPolicy;
bool m_requested;
bool m_initialized;
bool m_renderSyncRequested;
bool m_backendInitialized;
bool m_noSourceMode;
bool m_ownEngine;
bool m_grabMouse;
void requestRender();
void requestRenderSync();
void doRenderSync();
void startIfInitialized();
void stopAndClean();
void run();
void updateSizes();
void setSource(const QUrl &url);
void setItem(QQuickItem *item);
bool event(QEvent *e) Q_DECL_OVERRIDE;
bool forwardEvent(QEvent *event);
Q_SIGNAL void onLoadedChanged();
void cleanup();
void setEngine(QQmlEngine *engine);
void engineDestroyed();
};
} // namespace Quick
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_QUICK3DRENDER_SCENE2DMANAGER_P_H
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