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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "boundingvolumedebug_p.h"
#include <Qt3DRender/qboundingvolumedebug.h>
#include <Qt3DCore/qbackendscenepropertychange.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
BoundingVolumeDebug::BoundingVolumeDebug()
: QBackendNode(QBackendNode::ReadWrite)
, m_recursive(false)
, m_radius(0.0f)
{
}
BoundingVolumeDebug::~BoundingVolumeDebug()
{
}
void BoundingVolumeDebug::cleanup()
{
m_recursive = false;
m_radius = 0.0f;
m_center = QVector3D();
}
void BoundingVolumeDebug::updateFromPeer(Qt3DCore::QNode *peer)
{
QBoundingVolumeDebug *bvD = static_cast<QBoundingVolumeDebug *>(peer);
if (bvD) {
m_recursive = bvD->recursive();
}
}
void BoundingVolumeDebug::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
const Qt3DCore::QScenePropertyChangePtr propertyChange = qSharedPointerCast<Qt3DCore::QScenePropertyChange>(e);
const QByteArray propertyName = propertyChange->propertyName();
if (propertyChange->type() == Qt3DCore::NodeUpdated) {
if (propertyName == QByteArrayLiteral("recursive")) {
m_recursive = propertyChange->value().toBool();
}
}
}
void BoundingVolumeDebug::setRadius(float radius)
{
if (m_radius != radius) {
m_radius = radius;
Qt3DCore::QBackendScenePropertyChangePtr e(new Qt3DCore::QBackendScenePropertyChange(Qt3DCore::NodeUpdated, peerUuid()));
e->setPropertyName("radius");
e->setTargetNode(peerUuid());
e->setValue(QVariant(radius));
notifyObservers(e);
}
}
void BoundingVolumeDebug::setCenter(const QVector3D ¢er)
{
if (m_center != center) {
m_center = center;
Qt3DCore::QBackendScenePropertyChangePtr e(new Qt3DCore::QBackendScenePropertyChange(Qt3DCore::NodeUpdated, peerUuid()));
e->setPropertyName("center");
e->setTargetNode(peerUuid());
e->setValue(QVariant::fromValue(center));
notifyObservers(e);
}
}
} // Render
} // Qt3DRender
QT_END_NAMESPACE
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