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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "cameralens_p.h"
#include <Qt3DRender/private/renderlogging_p.h>
#include <Qt3DCore/qtransform.h>
#include <Qt3DCore/qcameralens.h>
#include <Qt3DCore/qentity.h>
#include <Qt3DCore/qscenepropertychange.h>
#include <QOpenGLContext>
QT_BEGIN_NAMESPACE
using namespace Qt3DCore;
namespace Qt3DRender {
namespace Render {
CameraLens::CameraLens()
: QBackendNode()
{
m_clearColor = QVector4D(0.5, 0.5, 1.0, 1.0);
}
CameraLens::~CameraLens()
{
cleanup();
}
void CameraLens::cleanup()
{
}
void CameraLens::updateFromPeer(Qt3DCore::QNode *peer)
{
QCameraLens *lens = static_cast<QCameraLens *>(peer);
setProjection(lens->projectionMatrix());
m_enabled = lens->isEnabled();
}
void CameraLens::setProjection(const QMatrix4x4 &projection)
{
m_projection = projection;
}
void CameraLens::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
switch (e->type()) {
case NodeUpdated: {
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
if (propertyChange->propertyName() == QByteArrayLiteral("projectionMatrix")) {
QMatrix4x4 projectionMatrix = propertyChange->value().value<QMatrix4x4>();
m_projection = projectionMatrix;
} else if (propertyChange->propertyName() == QByteArrayLiteral("enabled")) {
m_enabled = propertyChange->value().toBool();
}
}
break;
default:
break;
}
}
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
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