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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "framepreparationjob_p.h"
#include <Qt3DRenderer/private/renderer_p.h>
#include <Qt3DRenderer/private/renderentity_p.h>
#include <Qt3DRenderer/private/rendermesh_p.h>
#include <Qt3DRenderer/private/rendershaderdata_p.h>
#include <Qt3DRenderer/qmeshdata.h>
#include <Qt3DRenderer/sphere.h>
QT_BEGIN_NAMESPACE
namespace Qt3D {
namespace Render {
FramePreparationJob::FramePreparationJob(Renderer *renderer, RenderEntity *root)
: m_renderer(renderer)
, m_root(root)
{
}
FramePreparationJob::~FramePreparationJob()
{
}
void FramePreparationJob::run()
{
parseNodeTree(m_root);
}
void FramePreparationJob::parseNodeTree(RenderEntity *node)
{
// Initialize worldBoundingVolume if Mesh associated
Qt3D::Render::RenderMesh *mesh = Q_NULLPTR;
if ((node->localBoundingVolume()->isNull())
&& (mesh = node->renderComponent<RenderMesh>()) != Q_NULLPTR) {
if (!mesh->meshDataHandle().isNull()) {
Qt3D::QMeshData *meshData = mesh->meshData();
if (meshData != Q_NULLPTR) {
const QAxisAlignedBoundingBox box = meshData->boundingBox();
node->localBoundingVolume()->setCenter(box.center());
const QVector3D &radii = box.radii();
node->localBoundingVolume()->setRadius(qMax(radii.x(), qMax(radii.y(), radii.z())));
}
}
}
// Update transform properties in RenderShaderData
QList<RenderShaderData *> shadersData = node->renderComponents<RenderShaderData>();
Q_FOREACH (RenderShaderData *r, shadersData) {
r->updateTransformedProperties(*node->worldTransform());
}
// Traverse children
Q_FOREACH (RenderEntity *child, node->children())
parseNodeTree(child);
}
} // Render
} // Qt3D
QT_END_NAMESPACE
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