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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "loadmeshdatajob_p.h"
#include <qattribute.h>
#include <qmesh.h>
#include <sphere.h>
#include <Qt3DRenderer/private/renderer_p.h>
#include <Qt3DRenderer/private/managers_p.h>
#include <Qt3DRenderer/private/meshdatamanager_p.h>
#include <Qt3DRenderer/private/renderlogging_p.h>
#include <QThread>
QT_BEGIN_NAMESPACE
namespace Qt3D {
namespace Render {
LoadMeshDataJob::LoadMeshDataJob(QAbstractMeshFunctorPtr functor, const QNodeId &meshUuid)
: QAspectJob()
, m_meshUuid(meshUuid)
, m_functor(functor)
{
}
void LoadMeshDataJob::run()
{
qCDebug(Jobs) << "Entering" << Q_FUNC_INFO << QThread::currentThread();
if (m_functor.isNull())
return ;
QMutexLocker lock(m_renderer->mutex());
HMeshData meshDataHandle = m_renderer->meshDataManager()->meshDataFromFunctor(m_functor);
lock.unlock();
if (meshDataHandle.isNull()) {
// Load the mesh from disk (or wherever)
QMeshDataPtr meshDataPtr = m_functor->operator ()().staticCast<QMeshData>();
if (meshDataPtr.isNull()) {
qCDebug(Jobs) << Q_FUNC_INFO << "Mesh has no raw data";
return ;
}
// TO DO try to use QAbstractMeshData if possible
lock.relock();
meshDataHandle = m_renderer->meshDataManager()->acquire();
QMeshData *meshData = m_renderer->meshDataManager()->data(meshDataHandle);
*meshData = *(meshDataPtr.data());
m_renderer->meshDataManager()->addMeshDataForFunctor(meshDataHandle, m_functor);
QAttribute *attr = static_cast<QAttribute *>(meshData->attributeByName(QMeshData::defaultPositionAttributeName()));
if (!attr)
qCWarning(Jobs) << Q_FUNC_INFO << "unknown attribute: position";
}
lock.relock();
// m_renderer->meshManager()->lookupResource(m_meshUuid)->setMeshData(meshDataHandle);
}
} // namespace Render
} // namespace Qt3D
QT_END_NAMESPACE
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