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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3D_RENDER_RENDERVIEWJOB_H
#define QT3D_RENDER_RENDERVIEWJOB_H
#include <Qt3DCore/qaspectjob.h>
#include <Qt3DCore/qframeallocator.h>
#include <QThreadStorage>
#include <QSize>
QT_BEGIN_NAMESPACE
namespace Qt3D {
namespace Render {
class Renderer;
class FrameGraphNode;
class RenderViewJob : public QAspectJob
{
public:
RenderViewJob()
: m_renderer(0)
, m_fgLeaf(0)
, m_index(0)
{}
inline void setRenderer(Renderer *renderer) { m_renderer = renderer; }
inline void setSurfaceSize(const QSize &size) { m_surfaceSize = size; }
inline void setFrameGraphLeafNode(FrameGraphNode *fgLeaf)
{
m_fgLeaf = fgLeaf;
}
inline void setFrameIndex(int frameIndex) { m_frameIndex = frameIndex; }
// Sets the position in the queue of RenderViews that the
// RenderView generated by this job should be inserted. This is
// used to ensure that for example a RenderView for creating
// a shadow map texture is submitted before the RenderView that
// contains commands making use of the shadow map
inline void setSubmitOrderIndex(int index) { m_index = index; }
protected:
void run() Q_DECL_OVERRIDE;
private:
Renderer *m_renderer;
QSize m_surfaceSize;
FrameGraphNode *m_fgLeaf;
int m_index;
// Indicates which frame out of the maximum number of preprocessing frames
// We are currently processing that RenderView for.
// This is useful to retrieve data index by frame index
int m_frameIndex;
};
typedef QSharedPointer<RenderViewJob> RenderViewJobPtr;
} // namespace Render
} // namespace Qt3D
QT_END_NAMESPACE
#endif // QT3D_RENDER_RENDERVIEWJOB_H
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