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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3D_RENDERVIEWJOBUTILS_P_H
#define QT3D_RENDERVIEWJOBUTILS_P_H
#include <Qt3DRenderer/qt3drenderer_global.h>
#include <QtCore/qhash.h>
#include <QtCore/qvariant.h>
QT_BEGIN_NAMESPACE
namespace Qt3D {
class QFrameAllocator;
namespace Render {
class FrameGraphNode;
class ParameterManager;
class RenderEffect;
class RenderEntity;
class RenderMaterial;
class RenderRenderPass;
class RenderStateSet;
class RenderTechnique;
class RenderView;
class Renderer;
Q_AUTOTEST_EXPORT void setRenderViewConfigFromFrameGraphLeafNode(RenderView *rv,
const FrameGraphNode *fgLeaf);
Q_AUTOTEST_EXPORT RenderTechnique *findTechniqueForEffect(Renderer *renderer,
RenderView *renderView,
RenderEffect *effect);
typedef QVarLengthArray<RenderRenderPass*, 4> RenderRenderPassList;
Q_AUTOTEST_EXPORT RenderRenderPassList findRenderPassesForTechnique(Renderer *renderer,
RenderView *renderView,
RenderTechnique *technique);
struct ParameterInfo
{
ParameterInfo(const QString &name = QString(), const QVariant &value = QVariant())
: name(name)
, value(value)
{}
QString name;
QVariant value;
bool operator<(const QString &otherName) const
{
return name < otherName;
}
};
typedef QVarLengthArray<ParameterInfo, 16> ParameterInfoList;
Q_AUTOTEST_EXPORT void parametersFromMaterialEffectTechnique(ParameterInfoList *infoList,
ParameterManager *manager,
RenderMaterial *material,
RenderEffect *effect,
RenderTechnique *technique);
Q_AUTOTEST_EXPORT ParameterInfoList::iterator findParamInfo(ParameterInfoList *infoList,
const QString &name);
Q_AUTOTEST_EXPORT RenderStateSet *buildRenderStateSet(RenderRenderPass *pass,
QFrameAllocator *allocator);
} // namespace Render
} // namespace Qt3D
Q_DECLARE_TYPEINFO(Qt3D::Render::ParameterInfo, Q_MOVABLE_TYPE);
QT_END_NAMESPACE
#endif // QT3D_RENDERVIEWJOBUTILS_P_H
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