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/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:COMM$
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** $QT_END_LICENSE$
**
**
**
**
**
**
**
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**
**
****************************************************************************/
#include "managers_p.h"
#include <Qt3DRender/private/framegraphnode_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
FrameGraphManager::~FrameGraphManager()
{
qDeleteAll(m_nodes);
}
bool FrameGraphManager::containsNode(Qt3DCore::QNodeId id) const
{
return m_nodes.contains(id);
}
void FrameGraphManager::appendNode(Qt3DCore::QNodeId id, FrameGraphNode *node)
{
m_nodes.insert(id, node);
}
FrameGraphNode* FrameGraphManager::lookupNode(Qt3DCore::QNodeId id) const
{
const QHash<Qt3DCore::QNodeId, FrameGraphNode*>::const_iterator it = m_nodes.find(id);
if (it == m_nodes.end())
return nullptr;
else
return *it;
}
void FrameGraphManager::releaseNode(Qt3DCore::QNodeId id)
{
auto node = m_nodes.take(id);
if (node) {
node->cleanup();
delete node;
}
}
void SkeletonManager::addDirtySkeleton(DirtyFlag dirtyFlag, HSkeleton skeletonHandle)
{
switch (dirtyFlag) {
case SkeletonDataDirty:
m_dirtyDataSkeletons.push_back(skeletonHandle);
break;
case SkeletonTransformsDirty:
m_dirtyTransformSkeletons.push_back(skeletonHandle);
break;
}
}
QVector<HSkeleton> SkeletonManager::takeDirtySkeletons(DirtyFlag dirtyFlag)
{
switch (dirtyFlag) {
case SkeletonDataDirty:
return std::move(m_dirtyDataSkeletons);
case SkeletonTransformsDirty:
return std::move(m_dirtyTransformSkeletons);
}
return QVector<HSkeleton>();
}
void JointManager::addDirtyJoint(Qt3DCore::QNodeId jointId)
{
const HJoint jointHandle = lookupHandle(jointId);
m_dirtyJoints.push_back(jointHandle);
}
void JointManager::removeDirtyJoint(Qt3DCore::QNodeId jointId)
{
const HJoint jointHandle = lookupHandle(jointId);
m_dirtyJoints.removeAll(jointHandle);
}
QVector<HJoint> JointManager::dirtyJoints()
{
return std::move(m_dirtyJoints);
}
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
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