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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef OPENGLVERTEXARRAYOBJECT_H
#define OPENGLVERTEXARRAYOBJECT_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of other Qt classes.  This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//

#include <QtGui/qopenglvertexarrayobject.h>

QT_BEGIN_NAMESPACE


namespace Qt3DRender {
namespace Render {

class OpenGLVertexArrayObject
{
public:
    OpenGLVertexArrayObject()
        : m_vao(Q_NULLPTR)
        , m_specified(false)
    {}

    void bind()
    {
        Q_ASSERT(m_vao);
        Q_ASSERT(m_vao->isCreated());
        m_vao->bind();
    }

    void release()
    {
        Q_ASSERT(m_vao);
        Q_ASSERT(m_vao->isCreated());
        m_vao->release();
    }

    void create()
    {
        Q_ASSERT(m_vao);
        m_vao->create();
    }

    bool isCreated() const
    {
        Q_ASSERT(m_vao);
        return m_vao->isCreated();
    }

    QOpenGLVertexArrayObject *vao() { return m_vao; }
    const QOpenGLVertexArrayObject *vao() const { return m_vao; }
    void setVao(QOpenGLVertexArrayObject *vao) { m_vao = vao; }

    void setSpecified(bool b) { m_specified = b; }
    bool isSpecified() const { return m_specified; }

private:
    QOpenGLVertexArrayObject *m_vao;
    bool m_specified;
};

} // namespace Render
} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // OPENGLVERTEXARRAYOBJECT_H