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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "quniformvalue_p.h"

#include <Qt3DRenderer/private/qgraphicscontext_p.h>
#include <Qt3DRenderer/private/rendertexture_p.h>

#include <Qt3DCore/qframeallocator.h>

#include <QOpenGLShaderProgram>
#include <QDebug>
#include <QColor>
#include <QQuaternion>
#include <Qt3DRenderer/private/renderlogging_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3D {
namespace Render {

QUniformValue::QUniformValue()
{
}

QUniformValue *QUniformValue::fromVariant(const QVariant &v, QFrameAllocator *allocator)
{
    QUniformValue *u = allocator->allocate<QUniformValue>();
    u->m_var = v;
    return u;
}

bool QUniformValue::operator ==(const QUniformValue &other)
{
    return (other.m_var == m_var);
}

bool QUniformValue::operator !=(const QUniformValue &other)
{
    return !operator ==(other);
}

void QUniformValue::apply(QGraphicsContext *ctx, const ShaderUniform &shaderDescription) const
{
    ctx->bindUniform(m_var, shaderDescription);
}

QUniformPack::~QUniformPack()
{
    m_uniforms.clear();
}

void QUniformPack::setUniform(QString glslName, const QUniformValue *val)
{
    m_uniforms[glslName] = val;
}

void QUniformPack::setTexture(QString glslName, const QNodeUuid &texId)
{
    for (int t=0; t<m_textures.size(); ++t) {
        if (m_textures[t].glslName != glslName) {
            continue;
        }

        m_textures[t].texId = texId;
        return;
    }

    m_textures.append(NamedTexture(glslName, texId));
}

void TextureUniform::apply(QGraphicsContext *ctx, const ShaderUniform &description) const
{
    // We assume that the texture has been successfully bound and attache to a texture unit
    if (m_textureUnit != -1) {
        ctx->bindUniform(m_textureUnit, description);
        int err = ctx->openGLContext()->functions()->glGetError();
        if (err) {
            qCWarning(Render::Backend, "Error %d after setting uniform \"%s\" at location %d",
                      err, qUtf8Printable(description.m_name), description.m_location);
        }
    } else {
        qCWarning(Render::Backend, "Invalid texture unit supplied for \"%s\"",
                  qUtf8Printable(description.m_name));
    }
}

} // namespace Render
} // namespace Qt3D

QT_END_NAMESPACE