summaryrefslogtreecommitdiffstats
path: root/src/render/backend/quniformvalue_p.h
blob: 99bc8f789445cbd421c6b13216f3dfb3930fe184 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QT3D_RENDER_QUNIFORMVALUE_H
#define QT3D_RENDER_QUNIFORMVALUE_H

#include <QVariant>
#include <QByteArray>
#include <QVector>
#include <QOpenGLShaderProgram>
#include <Qt3DCore/qnodeid.h>
#include <Qt3DRenderer/private/renderlogging_p.h>

// for RenderTexturePtr
#include <Qt3DRenderer/private/rendertextureprovider_p.h>
#include <Qt3DRenderer/private/shadervariables_p.h>

QT_BEGIN_NAMESPACE

class QOpenGLShaderProgram;

namespace Qt3D {

class QFrameAllocator;

namespace Render {

class QGraphicsContext;
/**
 * @brief The QUniformValue class - immutable storage of uniform value
 * in the rendering backend.
 */
class QUniformValue
{
public:
    QUniformValue();
    virtual ~QUniformValue() {}

    static QUniformValue *fromVariant(const QVariant &v, QFrameAllocator *allocator);

    virtual bool operator ==(const QUniformValue &other);
    bool operator !=(const QUniformValue &other);

    virtual void apply(QGraphicsContext *ctx, const ShaderUniform &description) const;

protected:
    QVariant m_var;
};

class TextureUniform : public QUniformValue
{
public :
    TextureUniform()
        : QUniformValue()
        , m_textureUnit(-1)
    {
    }

    void setTextureId(const QNodeId &id)
    {
        m_textureId = id;
    }

    QNodeId textureId() const { return m_textureId; }

    bool operator ==(const QUniformValue &other) Q_DECL_OVERRIDE
    {
        Q_UNUSED(other);
        return false;
    }

    // Called by the QGraphicContext prior applying
    void setTextureUnit(int textureUnit) { m_textureUnit = textureUnit; }

    void apply(QGraphicsContext *ctx, const ShaderUniform &description) const;

private:
    QNodeId m_textureId;
    int m_textureUnit;
};

class QUniformPack
{
public:
    ~QUniformPack();

    void setUniform(QString glslName, const QUniformValue *val);
    void setTexture(QString glslName, const QNodeId &id);

    const QHash<QString, const QUniformValue* > &uniforms() const { return m_uniforms; }
    QHash<QString, const QUniformValue* > &uniforms() { return m_uniforms; }

    struct NamedTexture {
        NamedTexture() {}
        NamedTexture(QString nm, const QNodeId &t) :
            glslName(nm),
            texId(t)
        { }

        QString glslName;
        QNodeId texId;
    };

    QVector<NamedTexture> textures() const { return m_textures; }

private:
    QHash<QString, const QUniformValue* > m_uniforms;

    QVector<NamedTexture> m_textures;
};

} // Render
} // Qt3D

QT_END_NAMESPACE

#endif // QT3D_RENDER_QUNIFORMVALUE_H